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RE: [exs] Putting sounds in zones

2002-04-13 by Murray McDowall

Hendrik Jan Veenstra <h@...> wrote:

>Now that you mention it...  Maybe I should just wait till the EXS 
>arrives (demo expired last week), but I wondered what the use of the 
>'groups' is.  As far as I could see they're just a convenient way to 
>assign the same velocity range to a group of samples (zones) all at 
>once, instead of having to go into each zone's definition and setting 
>vel-ranges one by one.  

Yes - same with panning for velocity switched drums -- pan all hats
together for example

Is that a correct interpretation?  Or do the 
>groups offer a "real" functionality that's not offered by the zones? 
>I.e. are there cases where you _have_ to use groups, instead of them 
>being just "more convenient"?

The obvious example is the usual hi-hat group -- set the number of voices
for this group to 1 and the "one shot " samples will be cut off when the
next hat strike occurs. Otherwise if you have 12 different hat samples 
(3 sounds X4 velocities) you can get a lot of samples ringing on in a busy
pattern => messy sound and heaps of CPU.

>On the same subject: am I also right in assuming that two zones 
>assigned to the same key (with both a full vel-range) will cause two 
>samples to be played simultaneously when playing the corresponding 
>key?

Yes and it is useful if for example  you wish to build layered patches  --
just copy everything from one instrument and paste it into another.

Regards,
Murray

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