Hendrik Jan Veenstra <h@...> wrote: >Now that you mention it... Maybe I should just wait till the EXS >arrives (demo expired last week), but I wondered what the use of the >'groups' is. As far as I could see they're just a convenient way to >assign the same velocity range to a group of samples (zones) all at >once, instead of having to go into each zone's definition and setting >vel-ranges one by one. Yes - same with panning for velocity switched drums -- pan all hats together for example Is that a correct interpretation? Or do the >groups offer a "real" functionality that's not offered by the zones? >I.e. are there cases where you _have_ to use groups, instead of them >being just "more convenient"? The obvious example is the usual hi-hat group -- set the number of voices for this group to 1 and the "one shot " samples will be cut off when the next hat strike occurs. Otherwise if you have 12 different hat samples (3 sounds X4 velocities) you can get a lot of samples ringing on in a busy pattern => messy sound and heaps of CPU. >On the same subject: am I also right in assuming that two zones >assigned to the same key (with both a full vel-range) will cause two >samples to be played simultaneously when playing the corresponding >key? Yes and it is useful if for example you wish to build layered patches -- just copy everything from one instrument and paste it into another. Regards, Murray
Message
RE: [exs] Putting sounds in zones
2002-04-13 by Murray McDowall
Attachments
- No local attachments were found for this message.