david ricard wrote: > in the audio configuration window, with the hand tool you can hold down > option (mac) and copy plug-ins to other tracks and their values remain > intact- DR Yeah - but this is only working inside one song. Plus, you can't copy send settings. The main drawback in Logic is working with various songs deriving from the same recording session. Just compare that to good ol' analog recording: You'd usually setup some drummix on the first channels of your mixer and keep it *almost* the same all throughout your mixing sessions. The same might be true for basses, generic guitars and maybe even the main vocals. In a *worst* scenario you may have 10-15 tracks (if not more), each with EQ, compressor and eventually some further FX such as a deesser or so. Now try to copy such a thing from one song to the next... you'll instantly know the meaning of PITA. Eventually you'd even better be off staring anything from scratch for each song - but let's not forget that using, say, the same drum and bass sounds all throughout a production is some sort of guarantee for consistency or whatever. I just had to do this for some demos I was mixing recently, and it was simply driving me nuts! At first I saved all plugin settings in the first finished song to some temporary plugin settings folder. Then I did a screenshot of my mixer and placed it as the wallpaper of my second monitor - oh my god, what are we dealing with, a program from electronic stoneage?!? -, then loaded the target song, loaded the appropriate plugins, loaded the appropriate plugin settings, adjusted the mixer manually, allways comparing my screenshot/wallpaper. Uhm!!! Fortunately those demos were audio only, so in the end I stopped all that bullshit (that's the only word I can find for such a procedure) and pasted all audio regions of the new song into the allready mixed one. Not much fun either, but still faster. But impossible on a more complexed scenario using audio, "real" MIDI and virtual instruments. With SX anything described above would be moot. It simply takes 30 seconds to select and save the channels you'd like to copy - no matter whether they're audio, group, bus or VSTi channels. Takes 5 seconds to load them into any target song. Yes please! Hendrik Jan Veenstra wrote: > Depends on the kind of music you make probably. Oh well, of course, just as usual... > Personally I > wouldn't have the need for such a feature. And if I did, I simply > would set up a song with 16 EXS instances, all preloaded with the > proper instruments, and save that as a template. Yeah - I am actually doing that. But it doesn't exactly help (at least for me). When I start with an idea, I usually simply don't know what I will end up with. So, I might start with a rock guitar riff and end up with some rather electronic stuff. In that case it'd just be too cool to load in a bunch of synth (maybe audio as well) tracks, allready containing a well sorted roundup of my favourite sounds for such a thing. > Now _that's_ something for which there is no workaround... Now we're > on the subject: I'd like to have mixer-snapshots. Click on button-1, > and the mixer is all set up one way, click on button-2, and all the > faders move to another position, etc. > That way you could easily compare different settings (is that bass > too loud or not?), or have snapshots for solo-ing specific instrument > groups. Etc. I'm not sure, and don't want to sound like an > armchair-programmer, but I can't imagine this being that difficult. > After all Logic already _knows_ all the positions of all the buttons > and sliders, right? (as witnessed by the fact that starting > automation on a new parameter will create a node at the proper value > at the beginning of the track). Snapshots are quite another thing that would be *highly* useful. And I'm with you on that one, I can't believe that this would be something too hard to implement. Btw, talking about things being difficult to implement - due to the "non-dynamic" object based nature of audio/virtual instrument tracks I could imagine that implementing an option to copy mixer channels (at least groups of them) would be a tough thing. As Cubase isn't object based but assigns its tracks in a somewhat "dynamic" fashion (i.e., you don't need to create objects) this can be done easier it seems. When I was thinking about all that I thought it'd at least be a good thing being able to "manually" copy audio objects from one song to another (or using the environments import function) - but let's just assume "git01" of your target song is running with object setting "track 01" - might just conflict with the one you're importing... one of the drawbacks of Logic's object based conception. Ah well... I'm not even in the mood to think about that any longer, I've been requesting such feature(s) for SO long and SO often (along with other people), but nothing ever happened. Even worse, environment import in general still seems to be screwed up in a lot of ways. Cheers, Sascha
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Re: [exs] [OT] Duplicating everything in a channelstrip within Logic
2002-11-06 by Sascha Franck
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