Thoughts from the mind of dangcookie, 07-11-2002: >1) Ability to create more realistic and playable drum samples: allow >multiple samples to be alloted to each zone, then the ability to >assign random playback of those samples within that zone. We can >then use a bunch of, say, medium drum hits in a zone defined as >velocity 90-110, hard hits in another zone with velocity 11-126, >soft hits in a zone defined as velocity 0-89, and heres the kicker: >make a separate zone for velocity 127 so that the hardest hit >randomly plays back its own special set of thwacks. This >functionality would and should be the ultimate way to produce super- >realistic snares. If you load multiple EXS's with identical zone/velocity definitions, but slightly different samples (i.e. all have a snare assigned to D2, with 4 velo-layers, but separate instruments use 4 different snares each), then it wouldn't be too hard to build an environment patch that routes incoming notes to a random instance of the EXS each time. Wouldn't work for live-use though, due to the fact that Logic can't handle multiple VSTi's live. But it would work for recorded midid-tracks. >2) Expanded functionality of hi-hat grouping such that a closed hit >turns off an open one, BUT at the same time, a closed hit does not >turn off a closed hit. The unrealistic-sounding deficiencies of the >EXS24 are even more glaring when an open hit shuts off an open hit. AFAIK _all_ samplers share this "glaring deficiency". A completely obvious workaround is to not have hihat groups at all, and have 'one shot' switched off for hats. That means that hats will sound as long as the midinote lasts. Set release to a fairly short time. That way you can determine 'by hand' when/if a note switches off. Sounds like a lot of matrix-work, but it actually isn't that bad if you give it some thought. >3) Faster way to select multiple zones at once and change parameters >for all selected zones (e.g., velocity zones, check boxes, etc.) by >option-clicking. Doing it one zone at a time is a huge expense of >time. I know this one's a no-brainer, but please read on... > >4) Rubberband selection of zones on the keyboard. Geez. No brainer. Agreed. >5) The ability to assign parameters to incoming samples that you >import with the multiple sample import window. For example, be able >to set the group #, and any zone parameters. Working with the EXS24 >with multiple samples is tedious and time-consuming. Things like assigning multiple zones to a group can be done by option-selecting the group in the zone-box, which will set all selected zones to that group. Not _the_ solution, but currently the best way to deal with this stuff. -- Hendrik Jan Veenstra <h@...> Omega Art: http://www.ision.nl/users/h/index.html
Message
Re: [exs] EXS24 Wish List for more realistic drum kit prorgramming param's
2002-11-07 by Hendrik Jan Veenstra
Attachments
- No local attachments were found for this message.