EXS24 Wish List for more realistic drum kit prorgramming param's
2002-11-07 by dangcookie
If you like to create realistic drum kits, please read my following wishes: 1) Ability to create more realistic and playable drum samples: allow multiple samples to be alloted to each zone, then the ability to assign random playback of those samples within that zone. We can then use a bunch of, say, medium drum hits in a zone defined as velocity 90-110, hard hits in another zone with velocity 11-126, soft hits in a zone defined as velocity 0-89, and heres the kicker: make a separate zone for velocity 127 so that the hardest hit randomly plays back its own special set of thwacks. This functionality would and should be the ultimate way to produce super- realistic snares. 2) Expanded functionality of hi-hat grouping such that a closed hit turns off an open one, BUT at the same time, a closed hit does not turn off a closed hit. The unrealistic-sounding deficiencies of the EXS24 are even more glaring when an open hit shuts off an open hit. Another wish: the ability to determine HOW drastically a hat shuts off another, for example by defining a fade out for the hit that gets shut off. 3) Faster way to select multiple zones at once and change parameters for all selected zones (e.g., velocity zones, check boxes, etc.) by option-clicking. Doing it one zone at a time is a huge expense of time. I know this one's a no-brainer, but please read on... 4) Rubberband selection of zones on the keyboard. Geez. No brainer. 5) The ability to assign parameters to incoming samples that you import with the multiple sample import window. For example, be able to set the group #, and any zone parameters. Working with the EXS24 with multiple samples is tedious and time-consuming. Any comments are appreciated. David Gowing