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Re: [exs] EXS24 Wish List for more realistic drum kit prorgramming param's

2002-11-08 by Hendrik Jan Veenstra

Thoughts from the mind of dangcookie, 07-11-2002:

>Re:
>>  If you load multiple EXS's with identical zone/velocity
>  > definitions, but slightly different samples (i.e. all have
>  > a snare assigned to D2, with 4 velo-layers, but separate
>  > instruments use 4 different snares each), then it wouldn't
>  > be too hard to build an environment patch that routes
>  > incoming notes to a random instance of the EXS each time.
>
>Clever, but I didn't think you could play multiple Audio instruments
>at once,

That's what I said later in my mail: you can't play such a setup 
live, since Logic only allows live-input tobe routed to one VSTi. 
You can however (as I also mentioned :) use such a setup for non-live 
use -- i.e. use it to "humanize" recorded (midi) drum tracks.

>And of course, there's the little issue that your suggested method 
>is a, ahem, pain in the ass.  ;-)

Why?  Setting up 4 EXS channel strips isn't that hard...  and the 
env. patch should be fairly simple.

>But a valiant effort!  I, of course, am simply recommending things 
>that Emagic should really consider implementing to make their very 
>simplistic EXS24 much better.

Yes, I understood that much :-).  I, however, only try to come up 
with solutions that actually work right now, today :-))  Feature 
suggestions are great, obviously, but at the same time you try to 
make music today, right?  And features such as these could take a 
long time before being implemented (if ever).

>  >  A completely obvious workaround is to not have hihat groups at all, and
>  > have 'one shot' switched off for hats. 
>
>I know, but there's that whole "pain in the arse" issue again.

Agreed...  But again I just try to come up with stuff that works, 
instead of dreams that don't :-).

BTW, I think that this hihat-workaround is indeed way more cumbersome 
than the "randomize multiple EXS instances" workaround is...

-- 
Hendrik Jan Veenstra  <h@...>
Omega Art: http://www.ision.nl/users/h/index.html

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