Just wanted to share a way of making a guitar arpeggio part sound really good. I started with a Exs patch of my own guitar (open strings sampled) and programmed a quantized arpeggio part that sounded ok. I then copied that part to two more tracks which I humanized individually using Logic's transform function (both note position and velocity). The two new tracks were assigned to Exs instruments using the same guitar patch but one detuned four semetones up and the other four semitones down. The pitch of the two new tracks were also detuned in the opposite way to make the tracks play in tune. This changed the sound of the basic patch so it sounded like three different instruments. The quantized part were panned center and the other two tracks were panned hard left and right. The result was a super tight guitar part that fitted perfectly with the drum loop but that sounded really organic at the same time. The same principle of detuning instruments could probably be used on other sound as well. /Anders
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Humanized Guitars
2002-12-19 by Anders Wollbeck
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