At 08:47 AM 4/13/2003 -0500, you wrote: >I've just loaded in some old K 2000 samples from old K2000 sample CD roms. >Some, actually most, got truncated at the front end so the attacks are at >best, way to abrupt. I need to get some more head room. Anyone have any >ideas how i can do that? Softening the attack envelope really doesn't do >it. I figure with some more head room I can try fading in. I'm not sure I >want to bring them into logic as audio tracks fade each one >in and resample. Not worth the time, so I guess I'm asking is there an >elegant way to perform this task. As a side note, Translator preserves all the audio information when translating Kurzweil samples to WAV/AIFF, and it also translates Kurzweil Programs to EXS. Maybe the samples were brought across using the Alt sample start and not the true sample start. See www.chickensys.com/translator Otherwise, why not try to normalize the samples (is that the headroom you refer to?) and fade in using 1 in the Group? Is that too soft? Put them into a good editor (Peak, Spark, other), normalize them, fade in. You can do that with the EXS sampler editor, can't you? Regarding whether AIFF or WAVE is "better," I would stick with AIFF, but there is no inherent audio quality difference. They are simply two different ways of expressing samples. Neither have an inherent advantage, both are open formats and neither have any edge on either. I would stick with AIFF just because the Motorola processor thinks in big-endian byte order, and as a result on the Mac, most software is kinder and gentler to AIFF files. EXS probably loads them faster, although I don't have test results to prove it. But if this is a hassle, don't worry about. I can't think of many instances where you get burned by using multiple formats. Some apps don't take dropping WAVE files on them. I'm a organizational freak, so if I used a Mac only (which I don't), it'd be AIFF, all day, every day. Any Mac audio app needs to support AIFF or else it's lousy. If they don't support WAVE, it's almost excusable, maybe. (BTW, Sound Designer files have a great edge in that they can alter their control information (not the sample data) without rewriting the sample data at all, since their info is in the resource fork, not the data fork. But that fact dooms their format for cross-platform, because PC's don't take resource fork things, and they don't read Mac disks normally. (Actually, there is a way, but PC apps don't recognize this normally.)) P.S. Who's Kurt? =) Garth Hjelte Sampler User
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Re: [EXS] Kurtzweil samples
2003-04-13 by Rubber Chicken Software Co.
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