2003-04-13 by Rubber Chicken Software Co.
At 08:47 AM 4/13/2003 -0500, you wrote:
>I've just loaded in some old K 2000 samples from old K2000 sample CD roms.
>Some, actually most, got truncated at the front end so the attacks are at
>best, way to abrupt. I need to get some more head room. Anyone have any
>ideas how i can do that? Softening the attack envelope really doesn't do
>it. I figure with some more head room I can try fading in. I'm not sure I
>want to bring them into logic as audio tracks fade each one
>in and resample. Not worth the time, so I guess I'm asking is there an
>elegant way to perform this task.
As a side note, Translator preserves all the audio information when
translating Kurzweil samples to WAV/AIFF, and it also translates Kurzweil
Programs to EXS. Maybe the samples were brought across using the Alt sample
start and not the true sample start. See www.chickensys.com/translator
Otherwise, why not try to normalize the samples (is that the headroom you
refer to?) and fade in using 1 in the Group? Is that too soft? Put them
into a good editor (Peak, Spark, other), normalize them, fade in. You can
do that with the EXS sampler editor, can't you?
Regarding whether AIFF or WAVE is "better," I would stick with AIFF, but
there is no inherent audio quality difference. They are simply two
different ways of expressing samples. Neither have an inherent advantage,
both are open formats and neither have any edge on either.
I would stick with AIFF just because the Motorola processor thinks in
big-endian byte order, and as a result on the Mac, most software is kinder
and gentler to AIFF files. EXS probably loads them faster, although I don't
have test results to prove it.
But if this is a hassle, don't worry about. I can't think of many instances
where you get burned by using multiple formats. Some apps don't take
dropping WAVE files on them. I'm a organizational freak, so if I used a Mac
only (which I don't), it'd be AIFF, all day, every day. Any Mac audio app
needs to support AIFF or else it's lousy. If they don't support WAVE, it's
almost excusable, maybe.
(BTW, Sound Designer files have a great edge in that they can alter their
control information (not the sample data) without rewriting the sample data
at all, since their info is in the resource fork, not the data fork. But
that fact dooms their format for cross-platform, because PC's don't take
resource fork things, and they don't read Mac disks normally. (Actually,
there is a way, but PC apps don't recognize this normally.))
P.S. Who's Kurt? =)
Garth Hjelte
Sampler User