At 04:30 AM 10/8/2006, you wrote:
>hi ive just spent a while making some basic static wave samples sampled to
>root note C0, so i can use my EXS as a wavetable synth.
>BUT.....
>they screech and stutter and scream at the high notes. i think its called
>aliasing but i just want it to stop!
Know the feeling! =)
It's more then just aliasing, to be precise, but no matter what, the
interpolating nature of playing a sample to a higher pitch then
originally recorded is tricky.
Are you composing your static samples manually; i.e. with a wave
processing/creation program? Then create some samples at a higher
pitch within that composition program, and create a multisampled
program within the EXS24. Place the higher samples at higher ranges;
that way, the "original" samples don't have to be played at such a
high range away from it's unity pitch.
If you are dealing with recorded samples, still, go into a powerful
sample editor and see what you can do in raising the pitch up a
certain level. Sample Editors can be more effective in this then the
real-time processing of the sampler itself.
Some samplers refuse to raise the pitch of a sample higher then a
certain range away from the unity pitch, Kurzweil's limit is 24
semitones, I think Giga's is the same or it's 36 semitones. After
that point, the sample is simply played back as the highest possible
pitch. But most samplers keep raiding the pitch, sometimes with awful
sounding results, but sometimes it's OK.
Garth Hjelte
Sampler User