Digital signal
2001-11-08 by GAmoore@aol.com
In the old IBM PC's and Macs, you used to be able to write a little program that would make the computer generate tones. You could make the pitch change or whatever. I think this is the simple beginnings of the digital analog creation. Isn't a square save essentiall 0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,? (scaled) A saw wave would be something like 0, .1, .2, .3, .4, .5, .6, .7, .8, .9, 1, 0, .1, .2, .... That matheamtics can be represented by a graph if sent to a plotting device and interpretted properly. In the same, it can be represented by a sound by sending to a digital to analog converter and interpreting and processing it. Real analog devices are pretty noisy actually. I remember when i multitracked the memorymoog (using tape multitracks since it was un-midied at first), that hum built up from all the tracks - kind of a wash - not really a hum - it had some higher frequencies in it - but I remember when I would listen to a mix down tape, you could tell where the song was about to start a few seconds early because you heard that noise wash start up before a single note was hit. Theoretically, AFAIK, the digital models should be essentially noise free. I'm certainly happy with my Nova in that regard. Regarding, Kool's assertion that Peter Gabriel's time stretched pieces had never seen the light of day, I disagree. If you record any thing that occurs as sound - whether it comes from a human voice or analog oscillator - it has existed as a sound before. You can warp it in any way to sound radically different (not just time stretch, why not use some granular synthesis on it). The digital analog synths sound source was purely mathematical. The first time these ever occur as sound (or electrical signals which would represent sound if played through a stereo) is when they are output.