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OBERHEIM SYNTH

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Message

Re: M6r troubles

2010-09-12 by synergeezer

Try re-seating the chip or chips.  IIRC many of them are socketed, so, CAREFULLY, unplug each one and, CAREFULLY, plug it back in (don't bend the legs)!  I fixed mine, this way.  If it doesn't work, then leave voice 6 out.

- synergeezer

--- In oberheim@yahoogroups.com, atmospherics4@... wrote:
>
> this sounds  vague to me as I don't know about electronics...are you saying that if I were to open the M6r, that I would find a discreet chip labeled for each voice and that pulling out the bad chip would allow the machine to function as a five voice...M5r?
> Sent via BlackBerry from T-Mobile
> 
> -----Original Message-----
> From: "eightiescrisis" <eightiescrisis@...>
> Sender: oberheim@yahoogroups.com
> Date: Fri, 10 Sep 2010 04:49:15 
> To: <oberheim@yahoogroups.com>
> Reply-To: oberheim@yahoogroups.com
> Subject: [oberheim] Re: M6r troubles
> 
> pull out the chip!
> 
> 
> 
> --- In oberheim@yahoogroups.com, atmospherics4@ wrote:
> >
> > Hi guys
> > My M6r has voice #6 crapping out! Whenever this voice is triggered, it sounds
> >  as if the patch is white noise with a sharp percusive  attack. My other M6r doesn't have this problem and they're triggered as one instrument via my Lync LN4...this happens with all controllers.
> > Any way to disable voice six until I can get it repaired?
> > Thanks
> > Derrick
> > Sent via BlackBerry from T-Mobile
> >
>

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