Try re-seating the chip or chips. IIRC many of them are socketed, so, CAREFULLY, unplug each one and, CAREFULLY, plug it back in (don't bend the legs)! I fixed mine, this way. If it doesn't work, then leave voice 6 out. - synergeezer --- In oberheim@yahoogroups.com, atmospherics4@... wrote: > > this sounds vague to me as I don't know about electronics...are you saying that if I were to open the M6r, that I would find a discreet chip labeled for each voice and that pulling out the bad chip would allow the machine to function as a five voice...M5r? > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: "eightiescrisis" <eightiescrisis@...> > Sender: oberheim@yahoogroups.com > Date: Fri, 10 Sep 2010 04:49:15 > To: <oberheim@yahoogroups.com> > Reply-To: oberheim@yahoogroups.com > Subject: [oberheim] Re: M6r troubles > > pull out the chip! > > > > --- In oberheim@yahoogroups.com, atmospherics4@ wrote: > > > > Hi guys > > My M6r has voice #6 crapping out! Whenever this voice is triggered, it sounds > > as if the patch is white noise with a sharp percusive attack. My other M6r doesn't have this problem and they're triggered as one instrument via my Lync LN4...this happens with all controllers. > > Any way to disable voice six until I can get it repaired? > > Thanks > > Derrick > > Sent via BlackBerry from T-Mobile > > >
Message
Re: M6r troubles
2010-09-12 by synergeezer
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