I agree, but I don't want human realistic bass lines. That's what my bass is for, and that's why writing on the bass and transferring to the XL isn't of much use. I want tightly sequenced bass lines like you'd get from an analogue sequencer. --- In xl7@yahoogroups.com, "tonyhoneyford" <honeyford@...> wrote: > > I don't want to throw water on your fire, and this is only my > opinion.....but if you want really human realistic bass lines for a > recording then put them down with a real bass.....if you want > realistic basslines for a live performance, then get a bass player > into your project,,,,,for me there are some things we have to accept > as being untouchable by the XL7.....or just not viable when you can > just as easily create the 'real thing'....,,Hope I don't hurt anyones > feelings with this idea... > > --- In xl7@yahoogroups.com, "robotchas" <robotchas@> wrote: > > > > Here's a creative question regarding the Command Station: how do you > > like to program basslines on it? > > > > The CS is an excellent rhythm sequencer - I can throw beats together > > on it effortlessly. For chords and lead riffs I just play them in > live > > - couldn't be easier. But I find it tricky to sequence a good > bassline: > > > > 1. Grid record - great for rhythmic stuff, but I always end up > wanting > > to move sections up or down in pitch, and this is really tedious to > do > > on the CS. > > > > 2. Realtime record - fine for chords and leads, but I don't find > > playing the keypads or my keyboard well suited to the kinds of > rapid, > > tightly programmed basslines I'm seeking. Maybe I'm just a lousy > player. > > > > 3. Arpeggios - perhaps the easiest, but creating custom arps is not > > really an interactive process, and I don't want to keep re-using the > > arp patterns I've already made (or relying on presets). > > > > 4. Play a real bass, then recreate the line on the CS - only works > for > > some stuff, and it's slow. > > > > I'd love to have a kind of analog step sequencer mode (different > from > > step record); I've considered making a bass patch that routed > velocity > > to pitch and using the knobs in grid edit mode to tweak - but the > > result would only work for that specific patch. > > > > Maybe the CS wants to make basslines in a way I haven't considered, > > and I should learn how it wants to be programmed instead of bringing > > my own preconceptions to it. Any thoughts, suggestions, tips? What's > > worked best for you? > > >
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Re: Basslines
2006-09-18 by robotchas
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