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Emu XL-7 & MP-7 User's Group

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Message

Re: Basslines

2006-09-18 by malik

exactly and thats why i need to figure out this problem with the 
gate in grid record. man i gotta find my webcam and make a video

--- In xl7@yahoogroups.com, "robotchas" <robotchas@...> wrote:
>
> I agree, but I don't want human realistic bass lines. That's what 
my
> bass is for, and that's why writing on the bass and transferring to
> the XL isn't of much use. I want tightly sequenced bass lines like
> you'd get from an analogue sequencer.
> 
> --- In xl7@yahoogroups.com, "tonyhoneyford" <honeyford@> wrote:
> >
> > I don't want to throw water on your fire, and this is only my 
> > opinion.....but if you want really human realistic bass lines 
for a 
> > recording then put them down with a real bass.....if you want 
> > realistic basslines for a live performance, then get a bass 
player 
> > into your project,,,,,for me there are some things we have to 
accept 
> > as being untouchable by the XL7.....or just not viable when you 
can 
> > just as easily create the 'real thing'....,,Hope I don't hurt 
anyones 
> > feelings with this idea...  
> > 
> > --- In xl7@yahoogroups.com, "robotchas" <robotchas@> wrote:
> > >
> > > Here's a creative question regarding the Command Station: how 
do you
> > > like to program basslines on it?
> > > 
> > > The CS is an excellent rhythm sequencer - I can throw beats 
together
> > > on it effortlessly. For chords and lead riffs I just play them 
in 
> > live
> > > - couldn't be easier. But I find it tricky to sequence a good 
> > bassline:
> > > 
> > > 1. Grid record - great for rhythmic stuff, but I always end up 
> > wanting
> > > to move sections up or down in pitch, and this is really 
tedious to 
> > do
> > > on the CS.
> > > 
> > > 2. Realtime record - fine for chords and leads, but I don't 
find
> > > playing the keypads or my keyboard well suited to the kinds of 
> > rapid,
> > > tightly programmed basslines I'm seeking. Maybe I'm just a 
lousy 
> > player.
> > > 
> > > 3. Arpeggios - perhaps the easiest, but creating custom arps 
is not
> > > really an interactive process, and I don't want to keep re-
using the
> > > arp patterns I've already made (or relying on presets).
> > > 
> > > 4. Play a real bass, then recreate the line on the CS - only 
works 
> > for
> > > some stuff, and it's slow.
> > > 
> > > I'd love to have a kind of analog step sequencer mode 
(different 
> > from
> > > step record); I've considered making a bass patch that routed 
> > velocity
> > > to pitch and using the knobs in grid edit mode to tweak - but 
the
> > > result would only work for that specific patch.
> > > 
> > > Maybe the CS wants to make basslines in a way I haven't 
considered,
> > > and I should learn how it wants to be programmed instead of 
bringing
> > > my own preconceptions to it. Any thoughts, suggestions, tips? 
What's
> > > worked best for you?
> > >
> >
>

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