I'll second that. I dont' do games, etc. I have a couple of $40 cards that work just fine for the non-moving image stuff.
Tom Baker
"Paul D. DeRocco" <pderocco@...> wrote:
> From: lulalake_1999 [mailto:lulalake_1999@...]
>
> I assume you are running PS or PSP or some image manipulating
> program. No matter what, you should have a pretty good card, there
> are a number of very good cards from 150 bucks (and cheaper) on up.
> I suggest a 128 meg card, minimum, Radeon or Nvidia (both excellent)
> or some other Mfg. ( I think around 175-250 bucks will do you very
> well)
For photo editing, you don't need 128 megs of video memory--that's for
storing textures, etc., for gaming. Running 2048x1536 at 32bps is only 12
megs, so 16 is plenty for a single monitor, 32 if you want to run dual or
have a larger virtual desktop. You can get a Matrox Millenium G450 with 16
megs for under $30. It won't shine in the 3D rendering department, but it'll
work great for high-resolution photo editing.
> Calibrating and profiling involve basically making your monitor,
> printer, and scanner (if you have one) all agree on a given color.
> The same red you see on the screen matches the red that your printer
> puts out, matches the red on a scanned pic, and they reflect the
> colors that appear on calibration cards, etc. There are simple, cheap
> ways and complex, expensive ways but that's the goal.
Monitor calibration is important because monitors out of the box are
uncalibrated. Scanners, cameras and printers at least try to be calibrated,
so you can usually get by without tweaking them.
--
Ciao, Paul D. DeRocco
Paul mailto:pderocco@...
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