2016-04-08 by richard@...
##What is a piezography print?
A lot of the conversation is relevant to work I have been doing the past few weeks helping a couple different people get better Eboni-6 prints and K7-digital negatives for pt/pd. In short, they are running into the limitations of what the QTR partitions are capable of doing with the shape of the ink ramps.
When I started on this K6 profiling path a few years ago I had the same kinds of issues Walker alluded to. The QTR tools did fine with up to 4 inks, and making a dual quad tone system was pretty strait forward. Adding more inks is where you start to introduce more "points" for possible errors. (literally "points", because of the shape of the QTR ink ramps). It is interesting to know that Studio Print might have similar limitations with more than 4 inks.
One way I have gotten around this was to do averages of several readings for creating the cross-over points, and then increase the overlap setting in the descriptor file. But, as Brian said, a Piezography print that does not make. But what does make a Piezography print? Is it just the shape of the ink curve? the way the inks are diluted? or linearizing with 256 steps? or using a gray gamma 2.2 throughput? I see it as a whole system with all the pieces working together to make a great product, and Walker has described some of the aspects of that system beautifully. That system works well for a lot of people, but when there are problems the whole thing might grind to a halt. That is why I made some of the free tools I have on my site, the relinearziation service, and why I dove as deep as I did into what Walker called the black arts of partitioning and relinearizing (it isn't as scary as it sounds).
In short, there is really no good “starter profile” for QTR created profiles with 6 inks using the QTR methods alone. I would not even consider trying to use a K6 qidf that is floating around out there on the internet because there are too many variables with too many moving parts, and you’ve read what they do at PiezoPress to make profiles be as transferable as possible. The changes in the QTR-created ink ramps are pretty extreme, and you might never print a perfectly smooth gradient. But, you can get really really close. I know Paul publishes a lot of those for the Eboni-6 inks but there are a lot of people who have to scratch those and start over. Here are a few basic guidelines for making K6 profiles from scratch. If you want to make ones that are smoother email me privately.
###Ink Limits
Set the ink limits so the 100% patches split up the grayscale as evenly as possible—making a global ink limit of 50 might seem like an easy option, but i doubt the Piezography dilutions were made to ramp up and down so fast, and you might end up with the top of the ink curves too close together with two or three shades. My limits are generally between 35-55, but vary depending on the channel and whatever custom blend/dilution I have in there. Setting lower limits will allow you to increase the overlap without flooding the paper (don’t set them too low, like in the 20s, or you will get weak feeling prints). You can crop the ink separation image and save each strip by itself so you can print each one at a different ink limit (using print tool to position each ink strip and reprinting the page as many times as needed).
Make careful interpolations for the cross over points based on each of the next darker ink ramps (printed at those ideal ink limits). Here is an older version of a spreadsheet template that will be included in my larger profiling package if you are doing this manually:
https://www.dropbox.com/s/y89wrc5klyfcfme/BWMASTERY%20-%20QTR%20Cross-Over%20Point%20Tool.xlsx?dl=0
(The input that says the “step for the above density” means the number of patch that printed the lower of the two densities from the next darker ink ramp. Confusing, I know, and it will be updated in the final version…)
###Gray Curve Settings
Use a gray highlight and shadow setting of about 10-15
Increase the Gray_overlap and Gray_Gamma settings to 50 and 1.5
###Correction Curve
Print and measure the 21-step target (4 times and averaging is better) and plug those into my gray curve correction tool to and paste that into the Gray\_curve setting. Then print the 21 step target again along with a bulls eye target and see if it is linear and if you get a smooth gradient.
Those are about the limits of what you can do with the QTR tools alone. I do have a way of smoothing off those pointy QTR ink shoulders, but it needs a special relinearization process to make it work correctly (the linearize-quad wont work). Contact me privately if you are interested in going that extra step.
I pasted in an empty qidf below my signature that you can use to enter the ink limits and Gray_Val= settings. (copy everything from the "#" down and paste them into an empty plain text file (no RTF allowed). I already put the K6 P2 inks in there, but you need to make sure they are in the standard order as listed on the inkjetmall site.
Hope that helps,
Richard Boutwell
http://www.richardboutwell.com/
###########################
#
# QuadToneRIP ink descriptor file
#
# for Piezography K6 P2 Inks
#
# Header Information
#
PRINTER=QUAD7800-K7
CALIBRATION=NO
GRAPH_CURVE=YES
#
# INK LIMITS
#
N_OF_INKS=8
DEFAULT_INK_LIMIT=0
LIMIT_K=0
BOOST_K=0
LIMIT_C=0
LIMIT_M=0
LIMIT_Y=0
LIMIT_LC=0
LIMIT_LM=0
LIMIT_LK=0
LIMIT_LLK=0
#
# Gray Partitioning Information and Cross-Over Points
#
N_OF_GRAY_PARTS=6
GRAY_INK_1=K
GRAY_VAL_1=100
GRAY_INK_2=C
GRAY_VAL_2=
GRAY_INK_3=LC
GRAY_VAL_3=
GRAY_INK_4=M
GRAY_VAL_4=
GRAY_INK_5=LM
GRAY_VAL_5=
GRAY_INK_6=LK
GRAY_VAL_6=
#
# Gray Curve Information
#
GRAY_HIGHLIGHT=10
GRAY_SHADOW=20
OVERLAP=50
GRAY_GAMMA=1.5
GRAY_CURVE=
#
# Final Linearization
#
#LINEARIZE=