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Re: [elektron] help? new sid user...

Re: [elektron] help? new sid user...

2001-02-23 by Sean Welch

i know this isn't gonna help, but how is that mobius working out? good piece 
of gear?! please, give me pro's and cons of it.. I'd realy apreciate it.
-sean


>From: "ripe" <ripe@...>
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>Ok, I just got my sid.  I love the sounds, they fit well with a screaming
>dx100 :)
>
>The problem I'm having is using the sid with my hardware sequencers.  I 
>have
>a mobius and rm1x controlling the sid, but the timing is so poor that I
>can't use it for an entire track!  I can fix the problems with the hcut
>parameter, but then the notes are triggering way to late!  I don't have a
>way to slide the note timing forward at all with looping hardware
>sequencers, so I'm stuck!
>
>does anyone here use the sid with hardware sequencers? Is there something
>else I can do to improve the timing or am I going to be unable to use my
>sid!
>
>any help appreciated!
>
>cheers
>ripe
>

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Re: [elektron] help? new sid user...

2001-02-23 by geneohno@aol.com

Have you upgraded the ss to the latest os 1.1? I use the rm1x to control my 
sid, and had no problems. I think you are having timing problems cause you 
use the Mobius as the Sid master. the Yamaha sends way better midi data. 
Every time I use my future retro as a master I have timing problems.

lo-freq
 


[Non-text portions of this message have been removed]

Re: [elektron] help? new sid user...

2001-02-23 by ripe

The mobius rocks...  I run it through the rm1x in record echo mode, so I
never have to deal with the rm1x muting tracks when in grid record mode.  I
sequence a track up on the mobius, then record it to a track on the rm1x.
works like a charm.  now if I could get the sid to trigger reliably...

I don't think it's the MIDI timing coming from the mobius/rm1x, it's the sid
not triggering correctly when notes come in quick succession.

cheers
ripe

Machinedrum bd_sd

2001-02-24 by Daniel Hansson

I will shamelessly try use you elektron_users as test-panel for the
Machinedrum. As some of you found the published demos to be lacking of
powerful bass and snaredrums I've posted an example in the files area that
I'd like to get your response to. Not that I think that should our main
selling point, but why not try to get that right as well. :)

You who did not like the published demos, please download the
md_demo/md_bassnare.mp3 and give me some feedback on what you think is
good / lacking in the bass/snare-drum aspect.

Thanks,

Daniel Hansson, Elektron

Re: [elektron] Machinedrum bd_sd

2001-02-24 by Brendan Reville

> I will shamelessly try use you elektron_users as test-panel for the
> Machinedrum. As some of you found the published demos to be lacking of
> powerful bass and snaredrums I've posted an example in the files area that
> I'd like to get your response to. Not that I think that should our main
> selling point, but why not try to get that right as well. :)
> 
> You who did not like the published demos, please download the
> md_demo/md_bassnare.mp3 and give me some feedback on what you think is
> good / lacking in the bass/snare-drum aspect.

I'm going to put my feedback on the list because I know that what I'm
looking for in a sound is probably different to what a lot of others are
looking for, and I'm happy to be criticised for that.

Listen to that kick drum, and then check out the kick in the wav sample on
this page:

http://www.infected.co.il/Studio/Bassdrum/How_Bassdrum.htm

and then keep in mind that the Kick.wav on their page is much less
powerful than the kicks they feature in their full tracks.

At any rate, the md_bass demo's kick is just weak and hollow compared to
the kick.wav.  I can understand if it were an "analogue kick", but if
you're using a digital dsp, you should be able to get a pretty sharp kick
if you want to.

Snare-wise, I'm spoilt by whatever infected mushroom use for their snares,
which i suspect might be samples of real snares, they have way more
crunch.

I've got the classical mushroom album by infected mushroom playing right
now... basically, i actually recommend you take a listen (either buy it or
try napster).  Sure, everything is processed, and they're all probably
samples, but this sets the standard for how bright and sharp i expect my
percussion to be.  ("dracul", "mush mushi" and "the missed symphony" have
pretty nice percussion.)

but i imagine cheesy goa isn't your target market, so take my opinions
with the appropriate perspective.  I think I'm just looking for something
different out of a drum machine.  Certainly the "character" of the
machinedrum fits with the character of the sidstation, so it's quite
likely you're doing everything right!  best wishes.

- Brendan

Re: [elektron] Machinedrum bd_sd

2001-02-24 by Daniel Hansson

Thanks alot!

That gives me a hint of what you were looking for. Actually that kind of
bassdrum would be really easy to recreate, mainly just an FM-pitched
sinewave. Really digital and really punchy - I agree. My objection would
be that it is very hard to use such a bassdrum in a mix. It takes too much
space.

Question: Is this this kind of bassdrum you other people like best?

I guess we've been more focused on more frequency-saving (analogue-like) 
stuff :). I'll keep this sample in mind. It wouldn't be hard to
implement...

Daniel
Show quoted textHide quoted text
On Sat, 24 Feb 2001, Brendan Reville wrote:

> 
> > I will shamelessly try use you elektron_users as test-panel for the
> > Machinedrum. As some of you found the published demos to be lacking of
> > powerful bass and snaredrums I've posted an example in the files area that
> > I'd like to get your response to. Not that I think that should our main
> > selling point, but why not try to get that right as well. :)
> > 
> > You who did not like the published demos, please download the
> > md_demo/md_bassnare.mp3 and give me some feedback on what you think is
> > good / lacking in the bass/snare-drum aspect.
> 
> I'm going to put my feedback on the list because I know that what I'm
> looking for in a sound is probably different to what a lot of others are
> looking for, and I'm happy to be criticised for that.
> 
> Listen to that kick drum, and then check out the kick in the wav sample on
> this page:
> 
> http://www.infected.co.il/Studio/Bassdrum/How_Bassdrum.htm
> 
> and then keep in mind that the Kick.wav on their page is much less
> powerful than the kicks they feature in their full tracks.
> 
> At any rate, the md_bass demo's kick is just weak and hollow compared to
> the kick.wav.  I can understand if it were an "analogue kick", but if
> you're using a digital dsp, you should be able to get a pretty sharp kick
> if you want to.
> 
> Snare-wise, I'm spoilt by whatever infected mushroom use for their snares,
> which i suspect might be samples of real snares, they have way more
> crunch.
> 
> I've got the classical mushroom album by infected mushroom playing right
> now... basically, i actually recommend you take a listen (either buy it or
> try napster).  Sure, everything is processed, and they're all probably
> samples, but this sets the standard for how bright and sharp i expect my
> percussion to be.  ("dracul", "mush mushi" and "the missed symphony" have
> pretty nice percussion.)
> 
> but i imagine cheesy goa isn't your target market, so take my opinions
> with the appropriate perspective.  I think I'm just looking for something
> different out of a drum machine.  Certainly the "character" of the
> machinedrum fits with the character of the sidstation, so it's quite
> likely you're doing everything right!  best wishes.
> 
> - Brendan
> 
> 
> 
> 
> 
>  
> 
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ 
> 
>

Re: [elektron] Machinedrum bd_sd

2001-02-24 by Brendan Reville

> Thanks alot!
> 
> That gives me a hint of what you were looking for. Actually that kind of
> bassdrum would be really easy to recreate, mainly just an FM-pitched
> sinewave. Really digital and really punchy - I agree. My objection would
> be that it is very hard to use such a bassdrum in a mix. It takes too much
> space.

I tried following their formula in Sonic Foundry, and actually found it
harder than I expected.  I've also had no luck in getting stomper to
produce such a kick.  Must be a matter of getting the pitch drops timed
right.  

But like I said, the kicks in their albums sound significantly better than
that sample (maybe just EQed to suit each song? But I think there's more
to it).. so check out those songs I was talking about.

Also, check out all their other percussion, because I wasn't just talking
about kicks!


> Question: Is this this kind of bassdrum you other people like best?

Good question, I won't be surprised to be alone :)

Re: [elektron] help? new sid user...

2001-02-24 by Dr. Whammo

Have you synced the CPU to MIDI??


-----Original Message-----
From: ripe <ripe@...>
To: elektron-users@yahoogroups.com <elektron-users@yahoogroups.com>
Date: Friday, February 23, 2001 11:27 AM
Subject: [elektron] help? new sid user...


>Ok, I just got my sid.  I love the sounds, they fit well with a screaming
>dx100 :)
>
>The problem I'm having is using the sid with my hardware sequencers.  I
have
Show quoted textHide quoted text
>a mobius and rm1x controlling the sid, but the timing is so poor that I
>can't use it for an entire track!  I can fix the problems with the hcut
>parameter, but then the notes are triggering way to late!  I don't have a
>way to slide the note timing forward at all with looping hardware
>sequencers, so I'm stuck!
>
>does anyone here use the sid with hardware sequencers? Is there something
>else I can do to improve the timing or am I going to be unable to use my
>sid!
>
>any help appreciated!
>
>cheers
>ripe
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

Re: Machinedrum bd_sd

2001-02-25 by krupir@hotmail.com

Where do I download that demo ? I couldn't find out...


>
> I will shamelessly try use you elektron_users as test-panel for the
> Machinedrum. As some of you found the published demos to be lacking of
> powerful bass and snaredrums I've posted an example in the files
area that
Show quoted textHide quoted text
> I'd like to get your response to. Not that I think that should our main
> selling point, but why not try to get that right as well. :)
>
> You who did not like the published demos, please download the
> md_demo/md_bassnare.mp3 and give me some feedback on what you think is
> good / lacking in the bass/snare-drum aspect.
>
> Thanks,
>
> Daniel Hansson, Elektron

Re: Machinedrum bd_sd

2001-02-25 by krupir@hotmail.com

I found out !!!
Sorry :-)


>
> I will shamelessly try use you elektron_users as test-panel for the
> Machinedrum. As some of you found the published demos to be lacking of
> powerful bass and snaredrums I've posted an example in the files
area that
Show quoted textHide quoted text
> I'd like to get your response to. Not that I think that should our main
> selling point, but why not try to get that right as well. :)
>
> You who did not like the published demos, please download the
> md_demo/md_bassnare.mp3 and give me some feedback on what you think is
> good / lacking in the bass/snare-drum aspect.
>
> Thanks,
>
> Daniel Hansson, Elektron

Re: Machinedrum bd_sd

2001-02-25 by krupir@hotmail.com

Me again...
You know, I had this quiet bright thought today. Talk about bright,
yeah! Hehe... Anyway... What would we do with some old sounding sounds
? We all have the samples we want, so what the fuck ?
The newest it will sound, the goddamn better !
That was my so bright thought... You know... It was sunday, so....
As long as the sound is not all deaf. Right on !!!

Re: [elektron] Re: Machinedrum bd_sd

2001-02-25 by shifty@gweep.net

here's my thought, since elektron guys have more time than me:
make each machine within the sps-1 its own dsp file and ship it
with the unit, so we can customize it to whatever algorithm we
choose.  There are, after all, many people who can program dsp's
and would upload their own kicks, hats, etc.  The best thing about
this is, it would boost the machine's longevity.  I'm trying to do
the same thing with my own little project now, but I'm just one man,
so maybe you'll beat me to it.

-N, soldering

Re: [elektron] Re: Machinedrum bd_sd

2001-02-26 by Sean Welch

dude, i know shit about that right now, but thats a fucking great idea! that 
would be completely a revolutionary feature! possibly sending the electro 
musical era in a whole new direction.  any other instrument utalize this? 
(changing of dsp files)
-sean


>From: shifty@...
>Reply-To: elektron-users@yahoogroups.com
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>Subject: Re: [elektron] Re: Machinedrum bd_sd
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>
>here's my thought, since elektron guys have more time than me:
>make each machine within the sps-1 its own dsp file and ship it
>with the unit, so we can customize it to whatever algorithm we
>choose.  There are, after all, many people who can program dsp's
>and would upload their own kicks, hats, etc.  The best thing about
>this is, it would boost the machine's longevity.  I'm trying to do
>the same thing with my own little project now, but I'm just one man,
>so maybe you'll beat me to it.
>
>-N, soldering

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