From: Paul Abrahams <xcelmusic@...>: > Hopefully this will spark others to give some tips on how they deal > with their samples and what methods are used to generate "a feel".. >> Anyway, that's just a few ideas on the subject.. I hope this is >> somewhat helpful.. As far as B) emulating a drummer's performance, >> well, that's a whole 'nother topic, perhaps best left for another day.. > Thanks Joe.. ..Now I'm dying to know.. How you accomplish B).. Hi Paul - I almost always perform my parts live, so I don't really think about it too much, but here are a few comments, in no particular order, based on my own methods as well as feedback and observations of drummers who've recorded on my MIDI kit.. - I do play drums a little (basic beats, etc), but most of the time I tend to play my parts in from the keyboard rather than from the MIDI kit, which is there mostly for "real" drummers (!) On the keyboard the drums are laid out like a kit, snares in the center, rimshots around them (all white keys), toms above and around the snares/rims (mostly on the black keys, except the floor tom), and hihats and cymbals placed around the drums appropriately (since cross-handed play is awkward on a keyboard, the hats are mapped to keys both right and left of the drums). All drums are assigned to at least two (or more) keys (usually adjacent), to facilitate rapid playing (impossible to do realistically with only one key per sound) - this is especially useful for snare, where rolling the fingers over 3 or 4 adjacent snare keys can provide a convincing pressroll or drag, assuming the sound is programmed to change tone realistically).. I also utilize hihat and kick pedals under the keyboard, although I have alternate layouts that don't require these.. - Most of the "feel" comes from the performance, although my playing on the keys is sometimes a bit sloppy, in which case I use some _very gentle_ *partial* quantizing to tighten things up without losing the played-in feel.. I usually try to keep the Q strength to around 25-35 percent (more than that tends to stiffen up the performance and make it sound "quantized", as well as tightening up flams too much); I manually edit any remaining individual bad notes or fills. If I were programming in a part (or editing a quantized part) I might apply a little "humanizing" (Logic Transformer) to randomize timing and maybe velocity, but not too much or the virtual "drummer" will sound drunk (not that that wouldn't necessarily be realistic in its own way ;-) ).. - By now most everybody knows about "pushing" or "laying back" the backbeat or other components in a drum pattern for a particular feel, so I won't get into it here, other than to suggest analyzing any MIDI files from real drummers' performances, so if you're manually editing your own drum parts (rather than quantizing them to a Groove Template) you'll know how much to adjust notes by to get the feel you're looking for or to correct sloppily-timed hits.. - If I'm ever _programming_ fills, I make sure that any hihat or ride cymbals (at least stick work) stops during the fill, which is more realistic (although some drummers do keep the hihat foot going through fills). A lot of drummers tend to speed up (rush) a tiny bit going into and through a fill, landing on the downbeat a little early, and then immediately getting back to the click (when necessary). The right amount of this sounds natural and adds a little energy to the track; too much and it just sounds like an inexperienced drummer.. - If programming typical fills, say, tom fills (ie dugga-dugga dugga-dugga dugga-dugga), see that there's a little subtle velocity variation within each string, rather than having every hit at the same velocity (ie instead of da-da-da-da-da-da, better would be DA-da-da-da or da-da-DA-DA-da-da or da-da-dA-dA-DA-dA-dA-da) - Having different samples for snare and rimshot, and using them appropriately, is another good way to enhance the musicality of a snare performance.. Some drummers use the rimshots for accents only, whereas many (most) rock drummers tend to hit rimshots on every backbeat. Be sure to use snare samples for rapid runs or rolls, though, as these usually result in softer/medium velocity hits and wouldn't sound as natural on rimshot samples. When doing a snare fill (like da-da-da-da-da-da), do it on snare if it's a soft or transitional riff, but if it's an accented or dramatic riff, doing it on rimshots will add much more energy/excitement. It's also good to have _slightly_ different rimshot samples (or sets of samples) for regular (medium-load), hard (loud), and accented (extra loud and sharp); if you're doing, say, a hi-energy rock groove with rimshots on all the backbeats, switching from a regular (medium) rimshot sample set on the verses to a harder (loud) rimshot sample set on the chorus can add a subtle sense of increased energy when musically appropriate without being too obvious about it, or without having to "fuss-up" a good basic groove too much.. - When playing or programming, the use of subtle grace notes, accents, little drags, etc on the snare is a great way to provide variety and a more natural real-sounding performance.. This will only be subtle and sound good if the sample used for the soft embellishment notes is snare-only (no hard rimshot component) and low velocities trigger what _sounds like_ a soft hit (either an actual soft-hit sample or an appropriately programmed hit (see the other posts), rather than a loud sample simply reduced in volume, which will sound stiff and less "musical" for this purpose.. Listening closely to real drummers' performances on CD, especially in mid-tempo groove kind of tracks, will give a good idea of how drummers use this technique musically in various styles.. - If programming a hihat or ride timekeeping part consisting of 8th or 16th notes (ie in 4/4), accenting the 1 and 3 notes (alternate odd numbered notes) slightly will also emulate what a lot of drummers do, and alleviate the "machine" sound of perfectly even timekeeping (though some drummers, in some tunes, do hit, say, the hat more evenly on every note - if that's appropriate, some random pitch variation built in to the sample helps to make it more natural and less mechanical).. - Good (tasty) drummers do a _lot_ of subtle variations with the hihat pedal.. By flexing their foot they can create _very slight_ variations in length and tone in a series of, say, 8th or 16th note closed hihat hits, sometimes over the course of a few notes (like a barely perceptible swell), or sometimes to go along with accented notes (some drummers who tend to hit the hat more evenly use this technique to provide the subtle accents within their timekeeping parts).. This can be emulated to some degree with a hihat that has a continuous open/close action (like my example with the modwheel from the other posts); you could even draw in very small modwheel curves in a HyperDraw screen to go with a previously recorded hat part (in fact, drawing in modwheel open/close parts is a great way (with samples that use it) to turn a boring quantized hat part into something that "breathes" a little).. I guess some of this stuff is pretty obvious, some of it isn't; I've utilized all of these techniques to good effect.. Anyway, I hope this is helpful.. Cheers, Joe Albano ROOFTOP PRODUCTIONS, NYC NY Music: www.rooftopproductions.com Consulting: www.rooftopproductions.com/Consulting.html
Message
Re: [GEN] Using Drum Samples
2003-10-03 by Joe Albano
Attachments
- No local attachments were found for this message.