Ok, can we summarise as simply as possible for dimwits like me!..... Correct me if I'm wrong - 1. Inactive multiple Instances of EXS don't take up any more CPU *unless* the filter is active....? 2. Polyphony settings in themselves don't take up extra CPU, but.......... 3. The number of voices actually playing does affect CPU load, hence - 4. Number of zones that are activated at one time takes up extra CPU,......but creating one big zone for a sample isn't necessarily going to use less because transposing the sample takes up CPU.... yes? no? :-/ Dave on 22/11/01 11:48 PM, Sascha Franck at saschafranck@... wrote: > Sure. > Create a patch using only one zone throughout your keyrange with a rather > low key note (like C1 or C0). Copy that zone multiple times (otherwise on a > powerful computer you won't be able to notify the difference in CPU load, > there's got to be many voices playing). > Now play let's say a 4-part voicing close to the key note. Then play the > same voicing let's say 5 or 6 octaves above. Watch your CPU meter while > doing so, it will defenitely go up as soon as you play voicings being far > away from the key note. This is because the EXS apparently needs quite some > CPU power to pitch samples. > Also a good reason to use more than one sample all through your keyrange (in > case it's possible). > > Regards, > Sascha > -- Web Design, Music Composition and Production, Music Technology Training and MORE! www.chadales.co.uk
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Re: [exs] Polyphony and CPU-sacha
2001-11-22 by Dave Howard
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