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Matrix 6r system exclusive setup

Matrix 6r system exclusive setup

2006-02-15 by skylab001

Now that I've got my 6R up and running, I would like to program my control freak for it so 
that I can control it with knobs.  It has a matrix 1000 setup already but that doesn't work 
so far with the M6. Can somebody help me out with the sysex strings I need for parameter 
changes.  So far I've got the general:

F0H  beginning of sysex
10H Oberehim code
06H For the M6R device ID
<opcode>
<data bytes>
F7H

But if somebody could fill me in with an example of say the VCF control string, I could 
probably figure the rest out. I need to figure out what the opcodes and the data bytes are 
for each parameter.  I have found this text on the internet which I have been trying to 
reference but can't quite figure it out without seeing a full string or a couple full strings.:




Statistics:     134 Bytes/Single Patch
          = 268 nybbles transmitted + 5 bytes Header + 1 byte Checksum + 1
byte EOX
          = 275 total transmitted bytes/Single Patch


Byte        Parameter     # Bits     Description

0 - 7          6 each     Patch Name
                         Each character is represented by the lower 6
bits of it's ASCII
     representation.

8          48     2     Keyboard Mode
                         0 = Reassign
                         1 = Rotate
                         2 = Unison
                         3 = Reassign w/ Rob

9          00     6     DCO 1 Initial Frequency
                         LSB = 1 Semitone

10          05     6     DCO 1 Initial Waveshape
                         0 = Sawtooth
                         31 = Triangle

11          03     6     DCO 1 Initial Pulse Width

12          07     2     DCO 1 Fixed Modulations
                         Bit 0 = Lever 1
                         Bit 1 = Vibrato

13          06     2     DCO 1 Waveform Enable
                         Bit 0 = Pulse
                         Bit 1 = Wave

14          10     6     DCO 2 Initial Frequency
                         LSB = 1 Semitone

15          15     6     DCO 2 Initial Waveshape
                         0 = Sawtooth
                         31 = Triangle

16          13     6     DCO 2 Initial Pulse Width

17          17     2     DCO 2 Fixed Modulations
                         Bit 0 = Lever 1
                         Bit 1 = Vibrato

18          16     3     DCO 1 Waveform Enable
                         Bit 0 = Pulse
                         Bit 1 = Wave
                         Bit 2 = Noise

19          12     6 (signed)     DCO 2
Detune


Byte        Parameter     # Bits     Description

20          20     6     Mix

21          08     2     DCO 1 Fixed Modulations
                         Bit 0 = Portamento
                         Bit 1 = Not used

22          09     1     DCO 1 Click

23          18     2     DCO 2 Fixed Modulations
                         Bit 0 = Portamento
                         Bit 1 = Keyboard Tracking Enable

24          19     1     DCO 2 Click

25          02     2     DCO Sync Mode

26          21     7     VCF Initial Frequency
                         LSB = 1 Semitone

27          24     6     VCF Initial Resonance

28          25     2     VCF Fixed Modulations
                         Bit 0 = Lever 1
                         Bit 1 = Vibrato

29          26     2     VCF Keyboard Modulation
                         Bit 0 = Portamento
                         Bit 1 = Keyboard

30          30     6     VCF FM Initial Amount

31          27     6     VCA 1 (Exponential) Initial Amount

32          44     6     Portamento Initial Rate

33          46     2     Lag Mode
                         0 = Constant Speed
                         1 = Constant Time
                         2 = Exponential
                         3 = Exponential

34          47     1     Legato Portamento Enable

35          80     6     LFO 1 Initial Speed

36          86     2     LFO 1 Trigger
                         0 = No Trigger
                         1 = Single Trigger
                         2 = Multi Trigger
                         3 = External Trigger

37          87     1     LFO 1 Lag Enable
38          82     3     LFO 1 Waveshape (see Table 1)
39          83     5     LFO 1 Retrigger point
40          88     5     LFO 1 Sampled Source Number
41          84     6     LFO 1 Initial Amplitude


this is only a partial list,

anyways,

Thanks
Brian

Re: [oberheim] Matrix 6r system exclusive setup

2006-02-15 by J

I am not absolutely sure but my recollection is that
the device name for the M6 and M1000 are different.
There is one other issue that crops up on certain
peramiters. That some parameters can only be changed
by sending the entire patch. It's pretty hard to get a
knob and button box to do that if it wasn't
specifically built for that purpose. On the other hand
any thing is an improvement over the front panel.

James


--- Tony C <tony@...> wrote:
Show quoted textHide quoted text
> The sysex spec for the M1k & Matrix 6 are identical.
> The voice architecure is identical as well.
> 
> I made an editor for the 6R using the PC1600 which I
> was able to use on the
> M1k, but you couldn't se the parameters being edited
> on the M1k, as you can
> on the 6/6R.
> 
> The M1k has no provisions for storing the patchnames
> from a patch that comes
> from the 6R though.
> 
> I don't remember if the Device ID for the 6R is the
> same as the Matrix 1000.
> That could be one possible problem why your control
> freak doesn't work on
> the M6.
> You could check that on the Control freak, and if it
> is not the same as the
> one for the 6, just edit it. I'ts only 1  byte
> 
> 
> On 2/15/06, skylab001 <skylab001@...> wrote:
> >
> > Now that I've got my 6R up and running, I would
> like to program my control
> > freak for it so
> > that I can control it with knobs.  It has a matrix
> 1000 setup already but
> > that doesn't work
> > so far with the M6. Can somebody help me out with
> the sysex strings I need
> > for parameter
> > changes.  So far I've got the general:
> >
> > F0H  beginning of sysex
> > 10H Oberehim code
> > 06H For the M6R device ID
> > <opcode>
> > <data bytes>
> > F7H
> >
> > But if somebody could fill me in with an example
> of say the VCF control
> > string, I could
> > probably figure the rest out. I need to figure out
> what the opcodes and
> > the data bytes are
> > for each parameter.  I have found this text on the
> internet which I have
> > been trying to
> > reference but can't quite figure it out without
> seeing a full string or a
> > couple full strings.:
> >
> >
> >
> >
> > Statistics:     134 Bytes/Single Patch
> >           = 268 nybbles transmitted + 5 bytes
> Header + 1 byte Checksum + 1
> > byte EOX
> >           = 275 total transmitted bytes/Single
> Patch
> >
> >
> > Byte        Parameter     # Bits     Description
> >
> > 0 - 7          6 each     Patch Name
> >                          Each character is
> represented by the lower 6
> > bits of it's ASCII
> >      representation.
> >
> > 8          48     2     Keyboard Mode
> >                          0 = Reassign
> >                          1 = Rotate
> >                          2 = Unison
> >                          3 = Reassign w/ Rob
> >
> > 9          00     6     DCO 1 Initial Frequency
> >                          LSB = 1 Semitone
> >
> > 10          05     6     DCO 1 Initial Waveshape
> >                          0 = Sawtooth
> >                          31 = Triangle
> >
> > 11          03     6     DCO 1 Initial Pulse Width
> >
> > 12          07     2     DCO 1 Fixed Modulations
> >                          Bit 0 = Lever 1
> >                          Bit 1 = Vibrato
> >
> > 13          06     2     DCO 1 Waveform Enable
> >                          Bit 0 = Pulse
> >                          Bit 1 = Wave
> >
> > 14          10     6     DCO 2 Initial Frequency
> >                          LSB = 1 Semitone
> >
> > 15          15     6     DCO 2 Initial Waveshape
> >                          0 = Sawtooth
> >                          31 = Triangle
> >
> > 16          13     6     DCO 2 Initial Pulse Width
> >
> > 17          17     2     DCO 2 Fixed Modulations
> >                          Bit 0 = Lever 1
> >                          Bit 1 = Vibrato
> >
> > 18          16     3     DCO 1 Waveform Enable
> >                          Bit 0 = Pulse
> >                          Bit 1 = Wave
> >                          Bit 2 = Noise
> >
> > 19          12     6 (signed)     DCO 2
> > Detune
> >
> >
> > Byte        Parameter     # Bits     Description
> >
> > 20          20     6     Mix
> >
> > 21          08     2     DCO 1 Fixed Modulations
> >                          Bit 0 = Portamento
> >                          Bit 1 = Not used
> >
> > 22          09     1     DCO 1 Click
> >
> > 23          18     2     DCO 2 Fixed Modulations
> >                          Bit 0 = Portamento
> >                          Bit 1 = Keyboard Tracking
> Enable
> >
> > 24          19     1     DCO 2 Click
> >
> > 25          02     2     DCO Sync Mode
> >
> > 26          21     7     VCF Initial Frequency
> >                          LSB = 1 Semitone
> >
> > 27          24     6     VCF Initial Resonance
> >
> > 28          25     2     VCF Fixed Modulations
> >                          Bit 0 = Lever 1
> >                          Bit 1 = Vibrato
> >
> > 29          26     2     VCF Keyboard Modulation
> >                          Bit 0 = Portamento
> >                          Bit 1 = Keyboard
> >
> > 30          30     6     VCF FM Initial Amount
> >
> > 31          27     6     VCA 1 (Exponential)
> Initial Amount
> >
> > 32          44     6     Portamento Initial Rate
> >
> > 33          46     2     Lag Mode
> >                          0 = Constant Speed
> >                          1 = Constant Time
> >                          2 = Exponential
> >                          3 = Exponential
> >
> > 34          47     1     Legato Portamento Enable
> >
> > 35          80     6     LFO 1 Initial Speed
> >
> > 36          86     2     LFO 1 Trigger
> >                          0 = No Trigger
> >                          1 = Single Trigger
> >                          2 = Multi Trigger
> >                          3 = External Trigger
> >
> > 37          87     1     LFO 1 Lag Enable
> > 38          82     3     LFO 1 Waveshape (see
> Table 1)
> > 39          83     5     LFO 1 Retrigger point
> > 40          88     5     LFO 1 Sampled Source
> Number
> > 41          84     6     LFO 1 Initial Amplitude
> >
> >
> > this is only a partial list,
> >
> > anyways,
> >
> > Thanks
> > Brian
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>

Re: Matrix 6r system exclusive setup

2006-02-18 by mkliimask

Sorry, but though SysEx specs for M1000 and M6 are similar, they are 
far from identical. Device ID for both M1000 and M6(R) is the same 
(06). One vital difference (as far as I know) when 'porting' from 
M1000 to M6 is the Select Quick Patch Edit (05H) SysEx command which 
is not used on M1000 but has to be sent before Change Parameter 
command on M6. There are more not that important differences as 
well.   

'Some parameters can only be edited by sending the entire patch' is 
true due to several bugs in M1000 (and M6, as far as I know) 
firmware. You could probably get some hints concerning those from 
here:
 http://www.wolzow.com/analog/m1k-firmware.htm
(sorry, the site is not finished yet).

Regards,
Margus 

--- In oberheim@yahoogroups.com, J <rakker16mm@...> wrote:
Show quoted textHide quoted text
>
> I am not absolutely sure but my recollection is that
> the device name for the M6 and M1000 are different.
> There is one other issue that crops up on certain
> peramiters. That some parameters can only be changed
> by sending the entire patch. It's pretty hard to get a
> knob and button box to do that if it wasn't
> specifically built for that purpose. On the other hand
> any thing is an improvement over the front panel.
> 
> James
> 
> 
> --- Tony C <tony@...> wrote:
> 
> > The sysex spec for the M1k & Matrix 6 are identical.
> > The voice architecure is identical as well.
> > 
> > I made an editor for the 6R using the PC1600 which I
> > was able to use on the
> > M1k, but you couldn't se the parameters being edited
> > on the M1k, as you can
> > on the 6/6R.
> > 
> > The M1k has no provisions for storing the patchnames
> > from a patch that comes
> > from the 6R though.
> > 
> > I don't remember if the Device ID for the 6R is the
> > same as the Matrix 1000.
> > That could be one possible problem why your control
> > freak doesn't work on
> > the M6.
> > You could check that on the Control freak, and if it
> > is not the same as the
> > one for the 6, just edit it. I'ts only 1  byte
> > 
> > 
> > On 2/15/06, skylab001 <skylab001@...> wrote:
> > >
> > > Now that I've got my 6R up and running, I would
> > like to program my control
> > > freak for it so
> > > that I can control it with knobs.  It has a matrix
> > 1000 setup already but
> > > that doesn't work
> > > so far with the M6. Can somebody help me out with
> > the sysex strings I need
> > > for parameter
> > > changes.  So far I've got the general:
> > >
> > > F0H  beginning of sysex
> > > 10H Oberehim code
> > > 06H For the M6R device ID
> > > <opcode>
> > > <data bytes>
> > > F7H
> > >
> > > But if somebody could fill me in with an example
> > of say the VCF control
> > > string, I could
> > > probably figure the rest out. I need to figure out
> > what the opcodes and
> > > the data bytes are
> > > for each parameter.  I have found this text on the
> > internet which I have
> > > been trying to
> > > reference but can't quite figure it out without
> > seeing a full string or a
> > > couple full strings.:
> > >
> > >
> > >
> > >
> > > Statistics:     134 Bytes/Single Patch
> > >           = 268 nybbles transmitted + 5 bytes
> > Header + 1 byte Checksum + 1
> > > byte EOX
> > >           = 275 total transmitted bytes/Single
> > Patch
> > >
> > >
> > > Byte        Parameter     # Bits     Description
> > >
> > > 0 - 7          6 each     Patch Name
> > >                          Each character is
> > represented by the lower 6
> > > bits of it's ASCII
> > >      representation.
> > >
> > > 8          48     2     Keyboard Mode
> > >                          0 = Reassign
> > >                          1 = Rotate
> > >                          2 = Unison
> > >                          3 = Reassign w/ Rob
> > >
> > > 9          00     6     DCO 1 Initial Frequency
> > >                          LSB = 1 Semitone
> > >
> > > 10          05     6     DCO 1 Initial Waveshape
> > >                          0 = Sawtooth
> > >                          31 = Triangle
> > >
> > > 11          03     6     DCO 1 Initial Pulse Width
> > >
> > > 12          07     2     DCO 1 Fixed Modulations
> > >                          Bit 0 = Lever 1
> > >                          Bit 1 = Vibrato
> > >
> > > 13          06     2     DCO 1 Waveform Enable
> > >                          Bit 0 = Pulse
> > >                          Bit 1 = Wave
> > >
> > > 14          10     6     DCO 2 Initial Frequency
> > >                          LSB = 1 Semitone
> > >
> > > 15          15     6     DCO 2 Initial Waveshape
> > >                          0 = Sawtooth
> > >                          31 = Triangle
> > >
> > > 16          13     6     DCO 2 Initial Pulse Width
> > >
> > > 17          17     2     DCO 2 Fixed Modulations
> > >                          Bit 0 = Lever 1
> > >                          Bit 1 = Vibrato
> > >
> > > 18          16     3     DCO 1 Waveform Enable
> > >                          Bit 0 = Pulse
> > >                          Bit 1 = Wave
> > >                          Bit 2 = Noise
> > >
> > > 19          12     6 (signed)     DCO 2
> > > Detune
> > >
> > >
> > > Byte        Parameter     # Bits     Description
> > >
> > > 20          20     6     Mix
> > >
> > > 21          08     2     DCO 1 Fixed Modulations
> > >                          Bit 0 = Portamento
> > >                          Bit 1 = Not used
> > >
> > > 22          09     1     DCO 1 Click
> > >
> > > 23          18     2     DCO 2 Fixed Modulations
> > >                          Bit 0 = Portamento
> > >                          Bit 1 = Keyboard Tracking
> > Enable
> > >
> > > 24          19     1     DCO 2 Click
> > >
> > > 25          02     2     DCO Sync Mode
> > >
> > > 26          21     7     VCF Initial Frequency
> > >                          LSB = 1 Semitone
> > >
> > > 27          24     6     VCF Initial Resonance
> > >
> > > 28          25     2     VCF Fixed Modulations
> > >                          Bit 0 = Lever 1
> > >                          Bit 1 = Vibrato
> > >
> > > 29          26     2     VCF Keyboard Modulation
> > >                          Bit 0 = Portamento
> > >                          Bit 1 = Keyboard
> > >
> > > 30          30     6     VCF FM Initial Amount
> > >
> > > 31          27     6     VCA 1 (Exponential)
> > Initial Amount
> > >
> > > 32          44     6     Portamento Initial Rate
> > >
> > > 33          46     2     Lag Mode
> > >                          0 = Constant Speed
> > >                          1 = Constant Time
> > >                          2 = Exponential
> > >                          3 = Exponential
> > >
> > > 34          47     1     Legato Portamento Enable
> > >
> > > 35          80     6     LFO 1 Initial Speed
> > >
> > > 36          86     2     LFO 1 Trigger
> > >                          0 = No Trigger
> > >                          1 = Single Trigger
> > >                          2 = Multi Trigger
> > >                          3 = External Trigger
> > >
> > > 37          87     1     LFO 1 Lag Enable
> > > 38          82     3     LFO 1 Waveshape (see
> > Table 1)
> > > 39          83     5     LFO 1 Retrigger point
> > > 40          88     5     LFO 1 Sampled Source
> > Number
> > > 41          84     6     LFO 1 Initial Amplitude
> > >
> > >
> > > this is only a partial list,
> > >
> > > anyways,
> > >
> > > Thanks
> > > Brian
> > >
> > >
> > >
> > >
> > >
> > >
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> >
>

RE: [oberheim] Matrix 6r system exclusive setup

2006-07-20 by Matt Picone

Did you ever succeed in this endeavor?

-m@ 
Show quoted textHide quoted text
> -----Original Message-----
> From: oberheim@yahoogroups.com
> [mailto:oberheim@yahoogroups.com] On Behalf Of skylab001
> Sent: Wednesday, February 15, 2006 3:42 PM
> To: oberheim@yahoogroups.com
> Subject: [oberheim] Matrix 6r system exclusive setup
> 
> Now that I've got my 6R up and running, I would like to program my 
> control freak for it so that I can control it with knobs.  It has a 
> matrix 1000 setup already but that doesn't work so far with the M6. 
> Can somebody help me out with the sysex strings I need for parameter 
> changes.  So far I've got the general:
> 
> F0H  beginning of sysex
> 10H Oberehim code
> 06H For the M6R device ID
> <opcode>
> <data bytes>
> F7H
> 
> But if somebody could fill me in with an example of say the VCF 
> control string, I could probably figure the rest out. I need to figure 
> out what the opcodes and the data bytes are for each parameter.  I 
> have found this text on the internet which I have been trying to 
> reference but can't quite figure it out without seeing a full string 
> or a couple full strings.:
> 
> 
> 
> 
> Statistics:     134 Bytes/Single Patch
>           = 268 nybbles transmitted + 5 bytes Header + 1 byte Checksum 
> + 1 byte EOX
>           = 275 total transmitted bytes/Single Patch
> 
> 
> Byte        Parameter     # Bits     Description
> 
> 0 - 7          6 each     Patch Name
>                          Each character is represented by the lower 6 
> bits of it's ASCII
>      representation.
> 
> 8          48     2     Keyboard Mode
>                          0 = Reassign
>                          1 = Rotate
>                          2 = Unison
>                          3 = Reassign w/ Rob
> 
> 9          00     6     DCO 1 Initial Frequency
>                          LSB = 1 Semitone
> 
> 10          05     6     DCO 1 Initial Waveshape
>                          0 = Sawtooth
>                          31 = Triangle
> 
> 11          03     6     DCO 1 Initial Pulse Width
> 
> 12          07     2     DCO 1 Fixed Modulations
>                          Bit 0 = Lever 1
>                          Bit 1 = Vibrato
> 
> 13          06     2     DCO 1 Waveform Enable
>                          Bit 0 = Pulse
>                          Bit 1 = Wave
> 
> 14          10     6     DCO 2 Initial Frequency
>                          LSB = 1 Semitone
> 
> 15          15     6     DCO 2 Initial Waveshape
>                          0 = Sawtooth
>                          31 = Triangle
> 
> 16          13     6     DCO 2 Initial Pulse Width
> 
> 17          17     2     DCO 2 Fixed Modulations
>                          Bit 0 = Lever 1
>                          Bit 1 = Vibrato
> 
> 18          16     3     DCO 1 Waveform Enable
>                          Bit 0 = Pulse
>                          Bit 1 = Wave
>                          Bit 2 = Noise
> 
> 19          12     6 (signed)     DCO 2
> Detune
> 
> 
> Byte        Parameter     # Bits     Description
> 
> 20          20     6     Mix
> 
> 21          08     2     DCO 1 Fixed Modulations
>                          Bit 0 = Portamento
>                          Bit 1 = Not used
> 
> 22          09     1     DCO 1 Click
> 
> 23          18     2     DCO 2 Fixed Modulations
>                          Bit 0 = Portamento
>                          Bit 1 = Keyboard Tracking Enable
> 
> 24          19     1     DCO 2 Click
> 
> 25          02     2     DCO Sync Mode
> 
> 26          21     7     VCF Initial Frequency
>                          LSB = 1 Semitone
> 
> 27          24     6     VCF Initial Resonance
> 
> 28          25     2     VCF Fixed Modulations
>                          Bit 0 = Lever 1
>                          Bit 1 = Vibrato
> 
> 29          26     2     VCF Keyboard Modulation
>                          Bit 0 = Portamento
>                          Bit 1 = Keyboard
> 
> 30          30     6     VCF FM Initial Amount
> 
> 31          27     6     VCA 1 (Exponential) Initial Amount
> 
> 32          44     6     Portamento Initial Rate
> 
> 33          46     2     Lag Mode
>                          0 = Constant Speed
>                          1 = Constant Time
>                          2 = Exponential
>                          3 = Exponential
> 
> 34          47     1     Legato Portamento Enable
> 
> 35          80     6     LFO 1 Initial Speed
> 
> 36          86     2     LFO 1 Trigger
>                          0 = No Trigger
>                          1 = Single Trigger
>                          2 = Multi Trigger
>                          3 = External Trigger
> 
> 37          87     1     LFO 1 Lag Enable
> 38          82     3     LFO 1 Waveshape (see Table 1)
> 39          83     5     LFO 1 Retrigger point
> 40          88     5     LFO 1 Sampled Source Number
> 41          84     6     LFO 1 Initial Amplitude
> 
> 
> this is only a partial list,
> 
> anyways,
> 
> Thanks
> Brian
> 
> 
> 
> 
> 
>  
> Yahoo! Groups Links
> 
> 
> 
>  
> 
> 
>

Manuals

2006-07-20 by Rick Massey

I'm looking for digital format manuals for the Matrix 6r and 1000. Anyone
got any ideas where I could find them? I have the service manuals and
schematics, but not the user manuals.

Re: Manuals

2006-07-20 by mkliimask

www.wolzow.com/analog/m1k.htm

Margus

--- In oberheim@yahoogroups.com, "Rick Massey" wrote:
>
> I'm looking for digital format manuals for the Matrix 6r and 1000. Anyone
> got any ideas where I could find them? I have the service manuals and
> schematics, but not the user manuals.
>

RE: [oberheim] Re: Manuals

2006-07-20 by Rick Massey

Thanks. 

-----Original Message-----
From: oberheim@yahoogroups.com [mailto:oberheim@yahoogroups.com] On Behalf
Of mkliimask
Sent: Thursday, July 20, 2006 10:51 AM
To: oberheim@yahoogroups.com
Subject: [oberheim] Re: Manuals

www.wolzow.com/analog/m1k.htm

Margus

--- In oberheim@yahoogroups.com, "Rick Massey" <seafox@...> wrote:
Show quoted textHide quoted text
>
> I'm looking for digital format manuals for the Matrix 6r and 1000. 
> Anyone got any ideas where I could find them? I have the service 
> manuals and schematics, but not the user manuals.
>

Re: Manuals

2006-07-20 by Trey L. Petty

Try eBay.
I've seen someone there selling a CD with all sorts of "vintage" synth
manuals on it; from ARPs to MiniMoogs to Oberheim.

Try this :
http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&ih=003&item=130004570876&rd=1&sspagename=STRK%3AMEWA%3AIT&rd=1

Good luck with this.
Trey

"Rick Massey" <seafox@...> wrote:
>
> I'm looking for digital format manuals for the Matrix 6r and 1000.
Anyone
Show quoted textHide quoted text
> got any ideas where I could find them? I have the service manuals and
> schematics, but not the user manuals.
>

RE: [oberheim] Re: Manuals

2006-07-20 by Rick Massey

Yeah, I know Mark, but he only has paper copies. Since I'm blind, that
doesn't do me much good. However, I got them from an earlier post, so I'm
good on the Oberheim front. 
Show quoted textHide quoted text
-----Original Message-----
From: oberheim@yahoogroups.com [mailto:oberheim@yahoogroups.com] On Behalf
Of Tony Cappellini
Sent: Thursday, July 20, 2006 12:14 PM
To: oberheim@yahoogroups.com
Subject: Re: [oberheim] Re: Manuals



Google for Mark Glinsky  or Manual Manor He has 100's of synth manuals

Re: [oberheim] Re: Manuals

2006-07-20 by Tony Cappellini

What other form other than paper copies would you expect manuals to be in ? Are there services that can translate them into another formatyou woudl prefer?

RE: [oberheim] Re: Manuals

2006-07-20 by Rick Massey

Well, I specified digital copies in my original message, as I need something
my computer can read to me. I actually have the paper manual for both
modules, but since I lost my sight, they're pretty much useless to me.

Fortunately, some referred me to PDF's of the manuals.

Normally, I'd just contact the manufacturer, hit them with ADA compliance,
and have them send me a CD with the manual on it. But since these are
vintage boxes, this is not possible. However, I now have the manuals, so
that hurdle is past.

Now, if I could just find a good Windows editor for them, with everything
accessible through keyboard commands, I'd be in good shape. (So few
programmers actually use the proper tags in things so that screen readers
can properly read things, and people are mouse crazy these days. A properly
coded Windows program should be able to work with full functionality without
a rodent.) 
Show quoted textHide quoted text
-----Original Message-----
From: oberheim@yahoogroups.com [mailto:oberheim@yahoogroups.com] On Behalf
Of Tony Cappellini
Sent: Thursday, July 20, 2006 12:33 PM
To: oberheim@yahoogroups.com
Subject: Re: [oberheim] Re: Manuals


What other form other than paper copies would you expect manuals to be in ?
Are there services that can translate them into another formatyou woudl
prefer?


On 7/20/06, Rick Massey <seafox@...> wrote:

	Yeah, I know Mark, but he only has paper copies. Since I'm blind,
that
	doesn't do me much good. However, I got them from an earlier post,
so I'm
	good on the Oberheim front.
	
	-----Original Message-----
	From: oberheim@yahoogroups.com [mailto:oberheim@yahoogroups.com] On
Behalf
	Of Tony Cappellini
	Sent: Thursday, July 20, 2006 12:14 PM 
	To: oberheim@yahoogroups.com
	Subject: Re: [oberheim] Re: Manuals
	
	
	
	Google for Mark Glinsky  or Manual Manor He has 100's of synth
manuals
	
	
	
	
	------------------------ Yahoo! Groups Sponsor
	
	
	Yahoo! Groups Links
	
	
<mailto:oberheim-unsubscribe@yahoogroups.com>

RE: [oberheim] Matrix 6r system exclusive setup

2006-07-21 by Analogue 001

Well I got halfway there, I did setup my control freak to transmit certain 
parameters allowing me to change dcos, filter, res, envelopes, choose the 
between different waveforms and a few other things.  You can't do certain 
negative numbers on certain parameters with the control freak which can 
limit you in some ways. Lately I've just been using it to tweak main 
parameters, I'll find a sound I like and then twist it a bit, but for 
programming from scratch, like you would on a full blown analog with knobs, 
I prefer to use one of the computer editors, it is a bit quicker.  I have 
actually been trying to find a logic enviroment. The control freak makes the 
M6r come alive though. there is a slight delay when you turn a knob to when 
things change so not great for really fast filter sweeps or instant changes. 
  Anyway don't know if that is exactly what you wanted to know, it's late 
and I'm rambling.....
Show quoted textHide quoted text
>From: "Matt Picone" <matman@...>
>Reply-To: oberheim@yahoogroups.com
>To: <oberheim@yahoogroups.com>
>Subject: RE: [oberheim] Matrix 6r system exclusive setup
>Date: Thu, 20 Jul 2006 10:56:32 -0400
>
>Did you ever succeed in this endeavor?
>
>-m@
>
> > -----Original Message-----
> > From: oberheim@yahoogroups.com
> > [mailto:oberheim@yahoogroups.com] On Behalf Of skylab001
> > Sent: Wednesday, February 15, 2006 3:42 PM
> > To: oberheim@yahoogroups.com
> > Subject: [oberheim] Matrix 6r system exclusive setup
> >
> > Now that I've got my 6R up and running, I would like to program my
> > control freak for it so that I can control it with knobs.  It has a
> > matrix 1000 setup already but that doesn't work so far with the M6.
> > Can somebody help me out with the sysex strings I need for parameter
> > changes.  So far I've got the general:
> >
> > F0H  beginning of sysex
> > 10H Oberehim code
> > 06H For the M6R device ID
> > <opcode>
> > <data bytes>
> > F7H
> >
> > But if somebody could fill me in with an example of say the VCF
> > control string, I could probably figure the rest out. I need to figure
> > out what the opcodes and the data bytes are for each parameter.  I
> > have found this text on the internet which I have been trying to
> > reference but can't quite figure it out without seeing a full string
> > or a couple full strings.:
> >
> >
> >
> >
> > Statistics:     134 Bytes/Single Patch
> >           = 268 nybbles transmitted + 5 bytes Header + 1 byte Checksum
> > + 1 byte EOX
> >           = 275 total transmitted bytes/Single Patch
> >
> >
> > Byte        Parameter     # Bits     Description
> >
> > 0 - 7          6 each     Patch Name
> >                          Each character is represented by the lower 6
> > bits of it's ASCII
> >      representation.
> >
> > 8          48     2     Keyboard Mode
> >                          0 = Reassign
> >                          1 = Rotate
> >                          2 = Unison
> >                          3 = Reassign w/ Rob
> >
> > 9          00     6     DCO 1 Initial Frequency
> >                          LSB = 1 Semitone
> >
> > 10          05     6     DCO 1 Initial Waveshape
> >                          0 = Sawtooth
> >                          31 = Triangle
> >
> > 11          03     6     DCO 1 Initial Pulse Width
> >
> > 12          07     2     DCO 1 Fixed Modulations
> >                          Bit 0 = Lever 1
> >                          Bit 1 = Vibrato
> >
> > 13          06     2     DCO 1 Waveform Enable
> >                          Bit 0 = Pulse
> >                          Bit 1 = Wave
> >
> > 14          10     6     DCO 2 Initial Frequency
> >                          LSB = 1 Semitone
> >
> > 15          15     6     DCO 2 Initial Waveshape
> >                          0 = Sawtooth
> >                          31 = Triangle
> >
> > 16          13     6     DCO 2 Initial Pulse Width
> >
> > 17          17     2     DCO 2 Fixed Modulations
> >                          Bit 0 = Lever 1
> >                          Bit 1 = Vibrato
> >
> > 18          16     3     DCO 1 Waveform Enable
> >                          Bit 0 = Pulse
> >                          Bit 1 = Wave
> >                          Bit 2 = Noise
> >
> > 19          12     6 (signed)     DCO 2
> > Detune
> >
> >
> > Byte        Parameter     # Bits     Description
> >
> > 20          20     6     Mix
> >
> > 21          08     2     DCO 1 Fixed Modulations
> >                          Bit 0 = Portamento
> >                          Bit 1 = Not used
> >
> > 22          09     1     DCO 1 Click
> >
> > 23          18     2     DCO 2 Fixed Modulations
> >                          Bit 0 = Portamento
> >                          Bit 1 = Keyboard Tracking Enable
> >
> > 24          19     1     DCO 2 Click
> >
> > 25          02     2     DCO Sync Mode
> >
> > 26          21     7     VCF Initial Frequency
> >                          LSB = 1 Semitone
> >
> > 27          24     6     VCF Initial Resonance
> >
> > 28          25     2     VCF Fixed Modulations
> >                          Bit 0 = Lever 1
> >                          Bit 1 = Vibrato
> >
> > 29          26     2     VCF Keyboard Modulation
> >                          Bit 0 = Portamento
> >                          Bit 1 = Keyboard
> >
> > 30          30     6     VCF FM Initial Amount
> >
> > 31          27     6     VCA 1 (Exponential) Initial Amount
> >
> > 32          44     6     Portamento Initial Rate
> >
> > 33          46     2     Lag Mode
> >                          0 = Constant Speed
> >                          1 = Constant Time
> >                          2 = Exponential
> >                          3 = Exponential
> >
> > 34          47     1     Legato Portamento Enable
> >
> > 35          80     6     LFO 1 Initial Speed
> >
> > 36          86     2     LFO 1 Trigger
> >                          0 = No Trigger
> >                          1 = Single Trigger
> >                          2 = Multi Trigger
> >                          3 = External Trigger
> >
> > 37          87     1     LFO 1 Lag Enable
> > 38          82     3     LFO 1 Waveshape (see Table 1)
> > 39          83     5     LFO 1 Retrigger point
> > 40          88     5     LFO 1 Sampled Source Number
> > 41          84     6     LFO 1 Initial Amplitude
> >
> >
> > this is only a partial list,
> >
> > anyways,
> >
> > Thanks
> > Brian
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>

Manuals

2006-09-23 by rinokna

Hi everyone,

Need a manual?
You can find lots of them overhere:
http:/home.wanadoo.nl/manualswarehouse
or here:
http:/home.wanadoo.nl/syntigroep

Move to quarantaine

This moves the raw source file on disk only. The archive index is not changed automatically, so you still need to run a manual refresh afterward.