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(slightly OT) Garage Band

(slightly OT) Garage Band

2004-01-11 by Paul Bentley

Apologies for being slightly OT but on January 16th Apple are releasing 
Garage Band as part of OS X's iLife04 applications which include 
iTunes. Garage Band is an amazing music creation application that 
combines loops with live input (via audio in or MIDI) all for $49 - and 
that's for all five programs in the suite! And all five programs work 
seamlessly together so you can save your masterpiece direct to iTunes 
or use it in iPhoto, iMovie or iDVD too. Well worth checking out even 
if you're not a Mac user:

<http://www.apple.com/ilife/garageband/>

And there's a demo of Garage band in action in the keynote from 
MacWorld which is well worth watching too:

<http://www.apple.com/quicktime/qtv/mwsf04/>

Practising has just taken on a whole new dimension. Roll on the 16th - 
this looks like serious fun!

pb

Re: (slightly OT) Garage Band

2004-01-11 by Rob

all for $49 - and 
> that's for all five programs in the suite! And all five programs 
work 
> seamlessly together

That sounds way better than hundreds of dollars for the ones in the 
music stores, software is such a ripoff, I refuse to make a handfull 
of people rich from the overpriced programs, Bill Gates didn't get ay 
of my money, I didn't pay a dime for my OS, and have always built my 
own systems.

Re: [DTXpress] Re: (slightly OT) Garage Band

2004-01-11 by distortion@rogers.com

>>> Rob wrote:
 >> software is such a ripoff, I refuse to make a handfull
 >> of people rich from the overpriced programs, Bill Gates didn't get ay
 >> of my money, I didn't pay a dime for my OS.



YAH!
That's why I broke into the music store one night and stole my drum kit! 
Why should I pay Yamaha or the music shop employees' salary!
DOWN WITH THA MAN!
ANARCHY! ANARCHY! WHO'S WITH ME!?!

(sarcasm)

GC

Re: [DTXpress] Re: (slightly OT) Garage Band

2004-01-11 by Stephanie Ellison

> That sounds way better than hundreds of dollars for the ones in the
> music stores, software is such a ripoff, I refuse to make a handfull
> of people rich from the overpriced programs, Bill Gates didn't get ay
> of my money, I didn't pay a dime for my OS, and have always built my
> own systems.

You a linux/unix user?  I am!  I still have to use Windoze for some of the 
multimedia stuff at this time.

Stephanie

Re: (slightly OT) Garage Band

2004-01-11 by Rob

--- In DTXpress@yahoogroups.com, distortion@r... wrote:
> 
>  >>> Rob wrote:
>  >> software is such a ripoff, I refuse to make a handfull
>  >> of people rich from the overpriced programs, Bill Gates didn't 
get ay
>  >> of my money, I didn't pay a dime for my OS.
> 
> 
> 
> YAH!
> That's why I broke into the music store one night and stole my drum 
kit! 
> Why should I pay Yamaha or the music shop employees' salary!
> DOWN WITH THA MAN!
> ANARCHY! ANARCHY! WHO'S WITH ME!?!
> 
> (sarcasm)
> 
> GC

I downloaded cubase and a few others from limewire, I wasn't about to 
pay $499.00 for something I can get for free, besides, I spent all my 
money on my kit, and for 499 bucks you would think the programmers 
would throw in some bugs so you can't use it for free. Norton 2004 
can't be used from a download, so I bought it. I figure if they bump 
the price up for a product that can be cracked, then the programmers 
made squat and once again the corperate man gets another ferrari, and 
you know it.

Re: [DTXpress] Re: (slightly OT) Garage Band

2004-01-11 by Stephanie Ellison

> I downloaded cubase and a few others from limewire, I wasn't about to
> pay $499.00 for something I can get for free, besides, I spent all my
> money on my kit, and for 499 bucks you would think the programmers
> would throw in some bugs so you can't use it for free. Norton 2004
> can't be used from a download, so I bought it. I figure if they bump
> the price up for a product that can be cracked, then the programmers
> made squat and once again the corperate man gets another ferrari, and
> you know it.

You can switch to linux and help the open software movement create the 
multimedia tools you need, or you can do the following, as done by Tyler 
Durden in Fight Club - "In the world I see - you are stalking elk through the 
damp canyon forests around the ruins of Rockefeller Center. You'll wear 
leather clothes that will last you the rest of your life. You'll climb the 
wrist-thick kudzu vines that wrap the Sears Tower. And when you look down, 
you'll see tiny figures pounding corn, laying strips of venison on the empty 
car pool lane of some abandoned superhighway."

Sounds like that what it'll take to stop what you don't want.

Stephanie

Re: (slightly OT) Garage Band

2004-01-11 by moosetication

--- Rob wrote:
> I downloaded cubase and a few others from limewire,
> I wasn't about to pay $499.00 for something I can get
> for free...

So. You would steal it from a store, then?

Stewart

Re: [DTXpress] Re: (slightly OT) Garage Band

2004-01-12 by distortion@rogers.com

> I downloaded cubase and a few others from limewire, I wasn't about to
> pay $499.00 for something I can get for free, besides, I spent all my
> money on my kit,

Oh, boo hoo... So, did you steal your sticks and a amp too? I bet you 
saved up for the kit too, long hours at work, working for the man.. I 
bet your boss gets paid more than you.. how fair is that? I suppose when 
(ha, ha.. if..) you ever get famous you will give away all the copies of 
your CD too.. cuz I could get it for free anyways? Get real, F-ing bull!
A recording set-up is WAY cheaper than it used to be. My first 4 track 
cassette recorder was more than $499, then I needed processing gear and 
stuff... 
Today, you can pay $19 for Anvil Studio, 8 track of audio plus DX 
effects and MIDI sequencing...or how about $49 for Cakewalk Music 
Creator. There are plenty of legal and fair ways to record your music, 
it's just that you'd reather steal than buy.

> and for 499 bucks you would think the programmers
> would throw in some bugs so you can't use it for free. 

HA HA HA!  Ok, so it's THIER fault.. ok... " Gee officer, if the woman 
didn't WANT me to steal her purse, she should have left it at home!"


> can't be used from a download, so I bought it. I figure if they bump
> the price up for a product that can be cracked, then the programmers
> made squat and once again the corperate man gets another ferrari, and
> you know it.


The price is high because the cost of development and support, plus the 
low volume of sales.The price is required to recoup the costs. For 
example, a popular game software costs $1 million to produce and market, 
they recoup that from sales (obviously) The projected number of sales is 
in the 500,000+ area, and the selling price is set at $50, the producer 
is up at least $24 million dollars, not figuring in platform licencing 
fee costs and bonus income from product tie ins and external licencing 
income from the cartoon series, stickers, lunchboxes..etc... . The music 
software industry enjoys no such luxury of profit or sales numbers, most 
companies are just a release away from bankruptcy, but still have to pay 
for coders, support staff, building leases and misc staff, but in your 
world I'm sure they are free too.

Did you know that he programmers get paid when you PURCHASE a product, 
and so does the boss with the Ferrari, and the guy at the store, and the 
truckdiver that shipped it... so they should, that is the way our great 
countires operate! If you don't like that, how 'bout you come work for 
me.. I'll put you to task and rent you out for free.. since you believe 
work isn't worth paying for.. or how 'bout I buy you a one way ticket to 
some far east country to work in some Power Ranger doll factory where 
they put chains on the doors so you can't escape (even in case of fire.. 
true story)

Buddy, there are worse corporate crimes in the world than charging a 
measly $499 for software we can use to make WAY more money than that 
professionally.. and if you are not doing this professioanally, what 
would you REALLY need CuBase SX for anyways?  So, go back to Newgrounds 
or TOTSE where you belong, dude and leave us alone.

'People' who TRY and justify piracy make me sick...

>

Re: [DTXpress] Re: (slightly OT) Garage Band

2004-01-12 by Stuart McConaghy

Agree completely. Those are also the people who call my store and ask me for tech support all the time. When asked where and when they bought it the answer is always \u201cDude, check it out, I got it from Kazaa.\u201d To which I say, out of principle, sorry man, I can\u2019t help you unless you legitimately own that product, I\u2019;m not going to support theft. I don\u2019t even download MP3s. If I want to take advantage of a product (music, software, carton of milk, etc) I pay for it.
I\u2019m one of the people who gets paid from software sales. Selling software is my job. We don\u2019t jack up pricing, we sell way below recommended pricing here at Guitar Center, and still people waste my time by having me help them find the program for them, and then go home and download it. Then they have the nerve to come back into my store and tell me they downloaded it. Makes you want to call the cops sometimes.

I lived in Hamburg, Germany for close to 8 years, the town where both Steinberg and Emagic are located, and I know a lot of the coders and other employees at both companies. I even know the founders, and let me tell you, none of them are rich, some people on this list are probably better off than any one of them. Why? Software piracy.
How would you like it if I came to your place of work, took your paycheck out of your hands, and then told you that you don\u2019t deserve to get paid for what you do. Wouldn\u2019t think it\u2019s cool, would ya? So why do it to others?

Stuart McConaghy
Canopus Drums
Meinl Cymbals
SilverFox Sticks


On 1/11/04 9:00 PM, "distortion@..." wrote:
Show quoted textHide quoted text

'People' who TRY and justify piracy make me sick...

Re: (slightly OT) Garage Band

2004-01-12 by Rob

--- In DTXpress@yahoogroups.com, distortion@r... wrote:
> 
> > I downloaded cubase and a few others from limewire, I wasn't 
about to
> > pay $499.00 for something I can get for free, besides, I spent 
all my
> > money on my kit,
> 
> Oh, boo hoo... So, did you steal your sticks and a amp too? I bet 
you 
> saved up for the kit too, long hours at work, working for the man.. 
I 
> bet your boss gets paid more than you.. how fair is that? I suppose 
when 
> (ha, ha.. if..) you ever get famous you will give away all the 
copies of 
> your CD too.. cuz I could get it for free anyways? Get real, F-ing 
bull!
> A recording set-up is WAY cheaper than it used to be. My first 4 
track 
> cassette recorder was more than $499, then I needed processing gear 
and 
> stuff... 
> Today, you can pay $19 for Anvil Studio, 8 track of audio plus DX 
> effects and MIDI sequencing...or how about $49 for Cakewalk Music 
> Creator. There are plenty of legal and fair ways to record your 
music, 
> it's just that you'd reather steal than buy.
> 
> > and for 499 bucks you would think the programmers
> > would throw in some bugs so you can't use it for free. 
> 
> HA HA HA!  Ok, so it's THIER fault.. ok... " Gee officer, if the 
woman 
> didn't WANT me to steal her purse, she should have left it at home!"
> 
> 
> > can't be used from a download, so I bought it. I figure if they 
bump
> > the price up for a product that can be cracked, then the 
programmers
> > made squat and once again the corperate man gets another ferrari, 
and
> > you know it.
> 
> 
> The price is high because the cost of development and support, plus 
the 
> low volume of sales.The price is required to recoup the costs. For 
> example, a popular game software costs $1 million to produce and 
market, 
> they recoup that from sales (obviously) The projected number of 
sales is 
> in the 500,000+ area, and the selling price is set at $50, the 
producer 
> is up at least $24 million dollars, not figuring in platform 
licencing 
> fee costs and bonus income from product tie ins and external 
licencing 
> income from the cartoon series, stickers, lunchboxes..etc... . The 
music 
> software industry enjoys no such luxury of profit or sales numbers, 
most 
> companies are just a release away from bankruptcy, but still have 
to pay 
> for coders, support staff, building leases and misc staff, but in 
your 
> world I'm sure they are free too.
> 
> Did you know that he programmers get paid when you PURCHASE a 
product, 
> and so does the boss with the Ferrari, and the guy at the store, 
and the 
> truckdiver that shipped it... so they should, that is the way our 
great 
> countires operate! If you don't like that, how 'bout you come work 
for 
> me.. I'll put you to task and rent you out for free.. since you 
believe 
> work isn't worth paying for.. or how 'bout I buy you a one way 
ticket to 
> some far east country to work in some Power Ranger doll factory 
where 
> they put chains on the doors so you can't escape (even in case of 
fire.. 
> true story)
> 
> Buddy, there are worse corporate crimes in the world than charging 
a 
> measly $499 for software we can use to make WAY more money than 
that 
> professionally.. and if you are not doing this professioanally, 
what 
> would you REALLY need CuBase SX for anyways?  So, go back to 
Newgrounds 
> or TOTSE where you belong, dude and leave us alone.
> 
> 'People' who TRY and justify piracy make me sick...
> 


I don't have a boss, I have a plumbing company, music is for 
recreation for me, not professional, probably one reason I don't even 
know how to use cubase, which is another reason I'm going back to 
best buy and get digital music for 49 bucks, seems more plumber 
friendly, at that price I will gladly pay for it. I'm sure glad I 
tried cubase off the net instead of shelling out the mula. Oh and 
thanks for the anvil and cakewalk tip, and lastly, I don't have amps 
and all that, my bose triport headphones do fine, which are paid for, 
the sticks they threw in after I laid down a grand for the kit.
Peace
Rob

Re: (slightly OT) Garage Band

2004-01-12 by Rob

--- In DTXpress@yahoogroups.com, Stuart McConaghy <stuart@s...> wrote:
> Agree completely. Those are also the people who call my store and 
ask me for
> tech support all the time. When asked where and when they bought it 
the
> answer is always ³Dude, check it out, I got it from Kazaa.² To 
which I say,
> out of principle, sorry man, I can¹t help you unless you 
legitimately own
> that product, I¹m not going to support theft. I don¹t even download 
MP3s. If
> I want to take advantage of a product (music, software, carton of 
milk, etc)
> I pay for it.
> I¹m one of the people who gets paid from software sales. Selling 
software is
> my job. We don¹t jack up pricing, we sell way below recommended 
pricing here
> at Guitar Center, and still people waste my time by having me help 
them find
> the program for them, and then go home and download it. Then they 
have the
> nerve to come back into my store and tell me they downloaded it. 
Makes you
> want to call the cops sometimes.
> 
> I lived in Hamburg, Germany for close to 8 years, the town where 
both
> Steinberg and Emagic are located, and I know a lot of the coders 
and other
> employees at both companies. I even know the founders, and let me 
tell you,
> none of them are rich, some people on this list are probably better 
off than
> any one of them. Why? Software piracy.
> How would you like it if I came to your place of work, took your 
paycheck
> out of your hands, and then told you that you don¹t deserve to get 
paid for
> what you do. Wouldn¹t think it¹s cool, would ya? So why do it to 
others?
> 
> Stuart McConaghy
> Canopus Drums
> Meinl Cymbals
> SilverFox Sticks
> 
> 
> On 1/11/04 9:00 PM, "distortion@r..." <distortion@r...> wrote:
> > 
> > 'People' who TRY and justify piracy make me sick...
> >

Point taken to all, you have given me a lot to think about, and sorry 
to have offended anyone with my ignorance, I like this group and hope 
to be a part of it and learn from it, just like I did. 
Rob

Re: [DTXpress] Re: (slightly OT) Garage Band

2004-01-12 by distortion@rogers.com

Rob wrote:

>
> I don't have a boss, I have a plumbing company, music is for
> recreation for me, not professional, probably one reason I don't even
> know how to use cubase, which is another reason I'm going back to
> best buy and get digital music for 49 bucks, seems more plumber
> friendly,

heh... 'plumber friendly'? There was once a sequencing prog called Bars 
and Pipes for the Amiga! I think it was specially made for your profession!
CuBase takes a bit of learning for some bits, but it's quite excellent 
for the cash. I've used it since the time it was only available on 
Atari! There used to be a Lite version and CuBasis versions. These were 
easier on the pocketbook and quite excellent for learning the basics and 
then some. Too bad they dropped them.

> at that price I will gladly pay for it. I'm sure glad I
> tried cubase off the net instead of shelling out the mula. Oh and
> thanks for the anvil and cakewalk tip,


No prob, just thought that if the price was the true hinderance that I 
could at least show you some alternatives. Cakewalk Music Creator would 
probably be better, there is a wider userbase for it.

> and lastly, I don't have amps
> and all that, my bose triport headphones do fine, which are paid for,
> the sticks they threw in after I laid down a grand for the kit.

Ok, I was just egging you anyways... So the Bose HP are good? I never 
really liked Bose speakers, xpt the little 201's. I just wrecked my fave 
Sennheisers, got caught on the throne when standing up.. RRIIPP!
Show quoted textHide quoted text
>
> Peace
> Rob
>
>
>
> Community email addresses:
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>
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>
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>
>
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Re: (slightly OT) Garage Band

2004-01-12 by Rob

> > and all that, my bose triport headphones do fine, which are paid 
So the Bose HP are good? > 

Oh my god you haven't tried them? they will ruin anything else for 
you. They are 150 bucks, but if I had to replace them they are 
priceless.
http://products.consumerguide.com/cp/electronics/review/index.cfm/id/2
4894

Re: (VERY OT) Software Development costs...

2004-01-12 by jjcorley0000

(Hi!, first time poster and all that...)

    I thought I'd chime in here as a software engineer with about 10 
years experience who has worked developing video games and been 
involved in numerous start-ups... 

    "a popular game software costs $1 million to produce and market"

    Actually the costs are much higher than that.  Just for 
development it can easily take a team of 20 people two years; with 
all the over head that can easily get into or over the $5 million 
range.  This is exclusive of packaging, advertising, any licensing, 
etc.

    "The projected number of sales is in the 500,000+ area..."

    500,000 sales would be a BIG hit.  If you are in the lucky top 
15% or so.  Most games are miserable sales failures, usually because 
they aren't very good, developing a "fun" game is very hard.  This is 
why you see so many copy-cat games.  It is very tough to break new 
ground and have it turn out to be "fun" and keep up with the 
technology curve (remember that technology is advancing AS you are 
building the game) and not completely blow over your budget or 
timeline, keep the team from killing each other due to overwork, hit 
the magic Christmas sales cycle, convince your stakeholders not to 
cancel the project, etc. etc. etc.

"...and the selling price is set at $50..."

    Yes, but remember that between retail and distributor mark up the 
production company would be lucky to see half of that.

    The numbers still work out that if you get lucky you can invest 
between $2-10 million or so and have a low percentage change of 
making a multiple of your money.  That said, the odds are you are 
going to lose it.  If you do make it, you turn around and try to 
churn out some "me too" games to squeeze every drop out of the brand 
you built with your big title while you try like heck to get lucky on 
your next big original.

    Most of the start-up softare business is some variation of that 
basic formula.

    You want to know who gets to drive the Ferrari's?  Two people:
        a)  The people who are key to making that tough shot actually 
happen get rewarded (usually as incentive to stick around and do it 
again).
        b)  The people who plopped down their $X million on a long 
shot.

     I've met lots of people who were real (or paper) millionaires 
who have won and lost in this game...there are many more losers.  
Frankly, if I ever build a small multimillion dollar nest egg there 
is NO WAY I'd take the chance these people do.

     There a lots of ways someone can attempt to justify piracy, but 
the argument of "$XXX is so over priced" doesn't hold water.  Any 
commercial software project is extremely expensive and for a lot of 
software products out there, there is some guy rolling the dice with 
his life savings.


--- In DTXpress@yahoogroups.com, distortion@r... wrote:
> 
> > I downloaded cubase and a few others from limewire, I wasn't 
about to
> > pay $499.00 for something I can get for free, besides, I spent 
all my
> > money on my kit,
> 
> Oh, boo hoo... So, did you steal your sticks and a amp too? I bet 
you 
> saved up for the kit too, long hours at work, working for the man.. 
I 
> bet your boss gets paid more than you.. how fair is that? I suppose 
when 
> (ha, ha.. if..) you ever get famous you will give away all the 
copies of 
> your CD too.. cuz I could get it for free anyways? Get real, F-ing 
bull!
> A recording set-up is WAY cheaper than it used to be. My first 4 
track 
> cassette recorder was more than $499, then I needed processing gear 
and 
> stuff... 
> Today, you can pay $19 for Anvil Studio, 8 track of audio plus DX 
> effects and MIDI sequencing...or how about $49 for Cakewalk Music 
> Creator. There are plenty of legal and fair ways to record your 
music, 
> it's just that you'd reather steal than buy.
> 
> > and for 499 bucks you would think the programmers
> > would throw in some bugs so you can't use it for free. 
> 
> HA HA HA!  Ok, so it's THIER fault.. ok... " Gee officer, if the 
woman 
> didn't WANT me to steal her purse, she should have left it at home!"
> 
> 
> > can't be used from a download, so I bought it. I figure if they 
bump
> > the price up for a product that can be cracked, then the 
programmers
> > made squat and once again the corperate man gets another ferrari, 
and
> > you know it.
> 
> 
> The price is high because the cost of development and support, plus 
the 
> low volume of sales.The price is required to recoup the costs. For 
> example, a popular game software costs $1 million to produce and 
market, 
> they recoup that from sales (obviously) The projected number of 
sales is 
> in the 500,000+ area, and the selling price is set at $50, the 
producer 
> is up at least $24 million dollars, not figuring in platform 
licencing 
> fee costs and bonus income from product tie ins and external 
licencing 
> income from the cartoon series, stickers, lunchboxes..etc... . The 
music 
> software industry enjoys no such luxury of profit or sales numbers, 
most 
> companies are just a release away from bankruptcy, but still have 
to pay 
> for coders, support staff, building leases and misc staff, but in 
your 
> world I'm sure they are free too.
> 
> Did you know that he programmers get paid when you PURCHASE a 
product, 
> and so does the boss with the Ferrari, and the guy at the store, 
and the 
> truckdiver that shipped it... so they should, that is the way our 
great 
> countires operate! If you don't like that, how 'bout you come work 
for 
> me.. I'll put you to task and rent you out for free.. since you 
believe 
> work isn't worth paying for.. or how 'bout I buy you a one way 
ticket to 
> some far east country to work in some Power Ranger doll factory 
where 
> they put chains on the doors so you can't escape (even in case of 
fire.. 
> true story)
> 
> Buddy, there are worse corporate crimes in the world than charging 
a 
> measly $499 for software we can use to make WAY more money than 
that 
> professionally.. and if you are not doing this professioanally, 
what 
> would you REALLY need CuBase SX for anyways?  So, go back to 
Newgrounds 
Show quoted textHide quoted text
> or TOTSE where you belong, dude and leave us alone.
> 
> 'People' who TRY and justify piracy make me sick...
> 
> >

Re: (VERY OT) Software Development costs...

2004-01-12 by emf

--- In DTXpress@yahoogroups.com, "jjcorley0000" <jjc@s...> wrote:
> 
>     (Hi!, first time poster and all that...)
> 
>     I thought I'd chime in here as a software engineer with about 
10 
> years experience who has worked developing video games and been 
> involved in numerous start-ups... 
> 
>     "a popular game software costs $1 million to produce and market"
> 
>     Actually the costs are much higher than that.  Just for 
> development it can easily take a team of 20 people two years; with 
> all the over head that can easily get into or over the $5 million 
> range.  This is exclusive of packaging, advertising, any licensing, 
> etc.
> 
>     "The projected number of sales is in the 500,000+ area..."
> 
>     500,000 sales would be a BIG hit.  If you are in the lucky top 
> 15% or so.  Most games are miserable sales failures, usually 
because 
> they aren't very good, developing a "fun" game is very hard.  This 
is 
> why you see so many copy-cat games.  It is very tough to break new 
> ground and have it turn out to be "fun" and keep up with the 
> technology curve (remember that technology is advancing AS you are 
> building the game) and not completely blow over your budget or 
> timeline, keep the team from killing each other due to overwork, 
hit 
> the magic Christmas sales cycle, convince your stakeholders not to 
> cancel the project, etc. etc. etc.
> 
> "...and the selling price is set at $50..."
> 
>     Yes, but remember that between retail and distributor mark up 
the 
> production company would be lucky to see half of that.
> 
>     The numbers still work out that if you get lucky you can invest 
> between $2-10 million or so and have a low percentage change of 
> making a multiple of your money.  That said, the odds are you are 
> going to lose it.  If you do make it, you turn around and try to 
> churn out some "me too" games to squeeze every drop out of the 
brand 
> you built with your big title while you try like heck to get lucky 
on 
> your next big original.
> 
>     Most of the start-up softare business is some variation of that 
> basic formula.
> 
>     You want to know who gets to drive the Ferrari's?  Two people:
>         a)  The people who are key to making that tough shot 
actually 
> happen get rewarded (usually as incentive to stick around and do it 
> again).
>         b)  The people who plopped down their $X million on a long 
> shot.
> 
>      I've met lots of people who were real (or paper) millionaires 
> who have won and lost in this game...there are many more losers.  
> Frankly, if I ever build a small multimillion dollar nest egg there 
> is NO WAY I'd take the chance these people do.
> 
>      There a lots of ways someone can attempt to justify piracy, 
but 
> the argument of "$XXX is so over priced" doesn't hold water.  Any 
> commercial software project is extremely expensive and for a lot of 
> software products out there, there is some guy rolling the dice 
with 
> his life savings.

This has been a very enlightening exchange--especially to someone 
with the business sense of a pack animal--and polite, too.  Thanks to 
all participants for turning potential conflicts into learning 
opportunities. We do feel blessed to have some of the more 
intelligent congenial contributors on the web (and drummers yet!).

Ed

RE: [DTXpress] Re: (VERY OT) Software Development costs...

2004-01-12 by Creighton Higgins

The best way to make a small fortune in software development is to start out
with a large fortune.
Show quoted textHide quoted text
-----Original Message-----
From: emf [mailto:liberatusvirus@...]
Sent: Monday, January 12, 2004 9:34 AM
To: DTXpress@yahoogroups.com
Subject: [DTXpress] Re: (VERY OT) Software Development costs...


--- In DTXpress@yahoogroups.com, "jjcorley0000" <jjc@s...> wrote:
>
>     (Hi!, first time poster and all that...)
>
>     I thought I'd chime in here as a software engineer with about
10
> years experience who has worked developing video games and been
> involved in numerous start-ups...
>
>     "a popular game software costs $1 million to produce and market"
>
>     Actually the costs are much higher than that.  Just for
> development it can easily take a team of 20 people two years; with
> all the over head that can easily get into or over the $5 million
> range.  This is exclusive of packaging, advertising, any licensing,
> etc.
>
>     "The projected number of sales is in the 500,000+ area..."
>
>     500,000 sales would be a BIG hit.  If you are in the lucky top
> 15% or so.  Most games are miserable sales failures, usually
because
> they aren't very good, developing a "fun" game is very hard.  This
is
> why you see so many copy-cat games.  It is very tough to break new
> ground and have it turn out to be "fun" and keep up with the
> technology curve (remember that technology is advancing AS you are
> building the game) and not completely blow over your budget or
> timeline, keep the team from killing each other due to overwork,
hit
> the magic Christmas sales cycle, convince your stakeholders not to
> cancel the project, etc. etc. etc.
>
> "...and the selling price is set at $50..."
>
>     Yes, but remember that between retail and distributor mark up
the
> production company would be lucky to see half of that.
>
>     The numbers still work out that if you get lucky you can invest
> between $2-10 million or so and have a low percentage change of
> making a multiple of your money.  That said, the odds are you are
> going to lose it.  If you do make it, you turn around and try to
> churn out some "me too" games to squeeze every drop out of the
brand
> you built with your big title while you try like heck to get lucky
on
> your next big original.
>
>     Most of the start-up softare business is some variation of that
> basic formula.
>
>     You want to know who gets to drive the Ferrari's?  Two people:
>         a)  The people who are key to making that tough shot
actually
> happen get rewarded (usually as incentive to stick around and do it
> again).
>         b)  The people who plopped down their $X million on a long
> shot.
>
>      I've met lots of people who were real (or paper) millionaires
> who have won and lost in this game...there are many more losers.
> Frankly, if I ever build a small multimillion dollar nest egg there
> is NO WAY I'd take the chance these people do.
>
>      There a lots of ways someone can attempt to justify piracy,
but
> the argument of "$XXX is so over priced" doesn't hold water.  Any
> commercial software project is extremely expensive and for a lot of
> software products out there, there is some guy rolling the dice
with
> his life savings.

This has been a very enlightening exchange--especially to someone
with the business sense of a pack animal--and polite, too.  Thanks to
all participants for turning potential conflicts into learning
opportunities. We do feel blessed to have some of the more
intelligent congenial contributors on the web (and drummers yet!).

Ed


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Bose and Guitar Center (formerly Garage Band)

2004-01-12 by emf

--- In DTXpress@yahoogroups.com, "Rob" <robarrie2003@y...> wrote:
> > > and all that, my bose triport headphones do fine, which are 
paid 
> So the Bose HP are good? > 
> 
> Oh my god you haven't tried them? they will ruin anything else for 
> you. They are 150 bucks, but if I had to replace them they are 
> priceless.
> 
http://products.consumerguide.com/cp/electronics/review/index.cfm/id/2
> 4894

As a very satisfied Sennheiser man from way back, I'd love to hear 
the Bose cans. And (Mr. McConaghy, you might like to read this 
part),one of the designers of the new Bose Personal Amplification 
System has offered me a chance to audition the system when schedules 
and inventory allow. I won't describe it again here, since I sketched 
it on the board a couple of months ago, but interested members should 
check it out at the Bose site under products for musicians. For those 
working bands that play small to midsized venues, it may be a 
godsend, and the system would appear to be a natural for electronic 
drums. From what I understand, Guitar Center has an exclusive on it. 
Maybe Stuart has a few observations to share.

Ed

Re: (slightly OT) Garage Band

2004-01-12 by Jay

I am a Mac user and I plan on buying GarageBand the second it gets
released! I hope to use this as a MIDI controller as well. We'll see
if it can do it or not. I watched the keynote and was hooked the
second Jobs mentioned it.

And as for the whole pirated software debacle, use your best
judgement. I've done it before and I'm not proud.

--- In DTXpress@yahoogroups.com, Paul Bentley <pb@w...> wrote:
Show quoted textHide quoted text
> Apologies for being slightly OT but on January 16th Apple are releasing 
> Garage Band as part of OS X's iLife04 applications which include 
> iTunes. Garage Band is an amazing music creation application that 
> combines loops with live input (via audio in or MIDI) all for $49 - and 
> that's for all five programs in the suite! And all five programs work 
> seamlessly together so you can save your masterpiece direct to iTunes 
> or use it in iPhoto, iMovie or iDVD too. Well worth checking out even 
> if you're not a Mac user:
> 
> <http://www.apple.com/ilife/garageband/>
> 
> And there's a demo of Garage band in action in the keynote from 
> MacWorld which is well worth watching too:
> 
> <http://www.apple.com/quicktime/qtv/mwsf04/>
> 
> Practising has just taken on a whole new dimension. Roll on the 16th - 
> this looks like serious fun!
> 
> pb

Re: [DTXpress] Bose and Guitar Center (formerly Garage Band)

2004-01-13 by Stuart McConaghy

On 1/12/04 9:51 AM, "emf" wrote:

--- In DTXpress@yahoogroups.com, "Rob" wrote:
> > > and all that, my bose triport headphones do fine, which are
paid
> So the Bose HP are good? >
>
> Oh my god you haven't tried them? they will ruin anything else for
> you. They are 150 bucks, but if I had to replace them they are
> priceless.
>
http://products.consumerguide.com/cp/electronics/review/index.cfm/id/2
> 4894

As a very satisfied Sennheiser man from way back, I'd love to hear
the Bose cans. And (Mr. McConaghy, you might like to read this
part),one of the designers of the new Bose Personal Amplification
System has offered me a chance to audition the system when schedules
and inventory allow. I won't describe it again here, since I sketched
it on the board a couple of months ago, but interested members should
check it out at the Bose site under products for musicians. For those
working bands that play small to midsized venues, it may be a
godsend, and the system would appear to be a natural for electronic
drums. From what I understand, Guitar Center has an exclusive on it.
Maybe Stuart has a few observations to share.

Ed

Yep, we have the Bose Personal Amplification system, and it\u2019s every bit worth the hype. We had had a great deal of skepsis about them, we were one of the last stores to get them, and we didn\u2019t quite believe that this system could sound any good, but we were proven wrong after we set up the demo system. Crystal clear highs, great midrange and real nice bass with 1 bass module, and you have the ability to add on up to 6 bass modules in total. The clarity helps remove that harshness you usually get with Pas, and thanks to it you can actually have a conversation next to it without having to yell too much, even when it\u2019s cranked.
I\u2019ve run mainly electronic music through it, although we have demoed it for singers and acoustic guitarists, and electronic signals work really well. Mainly we tested it with a Roland V Stage kit, and a Korg Electribe ESX1, plus acoustic Taylor guitars with Fishman pickups and several electrics running through a Line 6 POD, all with the same good results.
The whole principle is that every musician on stage has their own system on stage, replacing instrument amps, monitor systems and the entire FOH PA system.
Long story short, for my electronic laptop gigs, I\u2019m requesting a stereo Bose setup with 2 bass modules per side. And if I could afford it I\u2019d buy the rig myself (but that money\u2019s on hold for the DTXtreme IIs).

That\u2019s my 2 cents worth, I love \u2018em, people are loving them, and you\u2019ll all be seeing a lot of them around over the next few months. GC has an exclusive right now, we\u2019ve bought everything Bose can make over the next few months, but most of our stores have demo setups, so go check \u2018em out.

Stuart McConaghy
Endorsed by:
Canopus Drums
Meinl Cymbals
SilverFox Sticks

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