On a fine day, 29-04-2003, Evan Evans wrote:
>Does anyone know how to do what I'd the EXS24mkII to do?
>
>I want to have a sampled Violins patch consisting of:
>
>PP, MF, and FF long samples, that are velocity switched and velocity
>crossfaded.
>
>AND,
>
>I want it to when I apply MOD WHEEL (CTRL#1), the whole keyboard
>switches to:
>
>Tremelo Violins. PP, MF, FF, that are also velocity switched and velocity
>crossfaded.
>
>I would even settle for all of the above without Velocity crossfading. Does
>anyone have an idea how to do this?
>
>I have a feeling it'll have something to do with Zones, Groups, and Sample
>Select.
Correct feeling :-). Set up 6 groups. Let's suppose groups 1,2,3
are pp, mf and ff long samples, and groups 4,5,6 are tremolo pp, mf
and ff respectively.
In group 1, set 'Select range' to 1-40, in group 2 set this to 41-80
and in group 3 it's 81-127. Do the exact same for groups 4-6. This
will give you velocity crossfading between dynamics.
Then in groups 1,2 3, in the first 'Select by' slot, pick 'Ctrl' and
'1', and in the 'Ctrl Range' slots enter 0-63.
In groups 4,5,6, also set 'Select by' to Ctrl 1, and set the 'Ctrl
Range' to 64-127.
Save the instrument, close the Instrument editor, and in the EXS
interface dial in a non-zero value in the 'Amount' field (left side
of the window, right above the 1st modulation matrix thingy). This
value determines the amount of crossfading.
Now finally deal with the first modulation matrix slot. Make sure
Dest is set to Sample Select, 'via' is empty, and Src is velocity.
Now when the modwheel is between 0 and 63, you'll be playing the
velocity xfaded long samples, and with modwheel between 64 and 127,
you'll play the velocity xfaded tremolo.
I don't know how well this will sound though. In my experience,
velocity xfading natural instruments tends to give a kind of
"doubled" effect in the xfade region, instead of the intended gradual
fade. And note that the above setup does _not_ provide an xfade
between regular and tremolo samples. It's unfortunately not possible
to have 2 different kinds of crossfades happen simultaneously. Would
be possible with some basic environment patching, but that's a
different story....
--
Hendrik Jan Veenstra <h@...>
Omega Art: http://www.omega-art.com/